Pawarumi is a verizontal shmup, inspired by the likes of Ikaruga and Radiant Silvergun but with its own original mechanics, set in an universe based on south american folklore and 90s pop culture reference.
It’s currently on Steam Greenlight, so vote for it to see more high-quality shmups on Steam.
The game is being made in Unity by some experienced developers who have previously worked on titles such as Assassin’s Creed, Ruse and The Crew. Take a look at the forum post to see some development screenshots from the Unity editor.
The game looks beautiful and plays very well already. It features a customizable weapon system and the plan is to expand the game with a large inventory and skill set so that it becomes a hybrid of shmup and hack&slash style gameplay.
The game is made with the Unity3D engine and features some beautiful explosions and background art. It’s great to see high-quality games developed with Unity as this is a very popular game engine for shmup developers.
The example project is a template for Unity shmup development – it contains just a player, an enemy and a scrolling background, however it implements many of the optimizations needed to get a shmup to run properly, such as:
If you’re interested in developing a shmup but don’t know where to start then this should help you. Here are 3 threads in the forum providing shmup-templates, which are frameworks with the basic controls and systems in place to quickly create a shmup.
Simply choose the engine you want to work with, download the template and start making your shmup! Please post any questions in the forum. The Unity 3D framework is currently in-design and feedback is requested.
Spline movement is very important for shmups, whether it’s moving your camera through the scene, or making enemies follow precise paths. iTween is a plugin for Unity that makes spline editing and scripting easier.