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March 08, 2010, 05:25:15 pm
In: Efficient bullet ren... Go to last post.
By: Hornet600S
8 72
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Training Grounds
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Moving away from Game Maker, any suggestion?
hima
18 2499 Last post March 04, 2010, 07:10:29 am
by ChaoticHeartLD
shmup backgrounds
gennss
20 5031 Last post August 25, 2009, 02:54:13 am
by jakman4242
interpolating bezier curves at runtime
Yumil
7 1191 Last post July 17, 2009, 02:27:40 am
by Yumil
Game Engine?
sonicbhoc
6 1130 Last post July 14, 2009, 01:42:46 am
by sonicbhoc
Gradius-like bullets
Edge
5 1317 Last post May 24, 2009, 05:26:32 am
by Edge
How would you code these effects?
jonathanasdf
7 2252 Last post May 12, 2009, 07:50:56 am
by VilleK
If coding were a shmup, what would be the reflection?
bleenko
9 2114 Last post March 04, 2009, 11:11:57 pm
by bleenko
Fast high-level raster rotation and antialiasing
AlephNull
17 4085 Last post February 17, 2009, 06:17:38 pm
by the2bears
Bullet Patterning in Danmaku
andrewshen123
2 1371 Last post February 04, 2009, 12:54:33 am
by relsoft
Making a game in game maker and....
Jaymer
21 4720 Last post January 28, 2009, 08:03:11 am
by hima
3D Sprites to 2D games...
howlin_wolf
0 783 Last post January 26, 2009, 12:44:57 am
by howlin_wolf
Interested in making flash shmups?
motorherp
7 3126 Last post December 08, 2008, 09:28:32 am
by Owen Butler
Action Script 2.0/3.0 Startup Thread
hima
5 2333 Last post November 12, 2008, 09:09:55 am
by bugdoodle
Questions before I start my project
yenningcomity
2 1238 Last post October 12, 2008, 04:02:40 am
by Pixel_Outlaw
JAVA Startup Thread
Matt McFarland
20 5098 Last post September 24, 2008, 01:48:55 pm
by nicolas_bol
Some early design choices
Uriak
27 4464 Last post September 22, 2008, 11:38:48 am
by Uriak
My first C++ mini-game
jakman4242
11 4134 Last post September 08, 2008, 01:42:48 pm
by jakman4242
The DarkGDK?
jakman4242
2 1270 Last post August 20, 2008, 03:49:05 am
by jakman4242
Reflecting input data onto player's ship
berilium
12 2990 Last post August 18, 2008, 07:55:30 pm
by kdmiller3
TGB - Spawn Triggers?
BrigAttache
2 1151 Last post August 18, 2008, 05:24:19 am
by monoRAIL
Torque Game Builder - hints and tips
motorherp
11 3343 Last post August 18, 2008, 05:14:53 am
by monoRAIL
The art of collision [part 2] : Circles, dynamic testing, and time filtering
motorherp
14 3723 Last post August 13, 2008, 03:36:35 pm
by motorherp
SDL problems Uygh
jakman4242
7 2414 Last post July 31, 2008, 08:52:43 am
by PUI
how to make a laser shot?
kaspal
10 3384 Last post July 21, 2008, 03:30:18 pm
by kaspal
Parsing Timeline Content in GM7
KAKU
9 2567 Last post June 12, 2008, 02:57:57 am
by Alex
Question Regarding Backgrounds
JustinR
4 1498 Last post May 16, 2008, 12:03:26 am
by JustinR
Where to find ripped sprites?
shmupdoctor
11 3520 Last post March 13, 2008, 06:57:26 am
by relsoft
Collision Detection
motorherp
16 3656 Last post January 04, 2008, 03:41:43 am
by Null1024
Bullet Patterns(GM) <Done> See code on reply 11
jakman4242
19 4143 Last post December 09, 2007, 05:23:50 am
by the2bears
I'm turning into an optimization nut
Pixel_Outlaw
37 5798 Last post November 27, 2007, 09:10:15 am
by Alex
A rather ambitious move: Moving to C, C++, C# « 1 2  All »
jakman4242
64 9323 Last post November 21, 2007, 07:14:09 pm
by jakman4242
Seeker Bullets
Emblazed
3 1744 Last post November 08, 2007, 02:25:01 pm
by relsoft
Galaga enemies
eka
1 1377 Last post October 29, 2007, 08:55:37 pm
by the2bears
What next for tutorials?
motorherp
17 4320 Last post October 28, 2007, 11:32:48 pm
by Null1024
Control Schemes [part 2] : Spline Motion
motorherp
16 3919 Last post October 15, 2007, 11:23:47 pm
by motorherp
Need help with bullets in C# - XNA.
Zhar
5 1951 Last post October 14, 2007, 10:57:38 pm
by Crimson Knight
The Obligatory "I'm new, please help" thread
Vanisher
4 1756 Last post October 01, 2007, 08:56:42 am
by PUI
Bullet Management
motorherp
16 4140 Last post September 28, 2007, 04:44:10 pm
by krokko
Programming Language
Time of Dawn
13 3364 Last post September 15, 2007, 08:37:50 am
by Alex
Need help with Truespace
Shoot-em-upper
2 1370 Last post August 31, 2007, 07:18:31 pm
by Shoot-em-upper
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