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Sticky Topic:Please Read
motorherp
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0
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1060
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August 14, 2008, 09:21:36 pm
by motorherp
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Efficient bullet rendering using point-sprites and GLSL
Hornet600S
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17
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5265
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March 08, 2010, 05:25:15 pm
by Hornet600S
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Art Of Collision [part 1] : Gunbird Collision
motorherp
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7
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5451
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September 05, 2009, 09:50:06 am
by Korenn
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Efficient Enemy Sequencing
jakman4242
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3
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2240
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August 10, 2009, 06:30:14 pm
by jakman4242
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Control Schemes [part 2] : Spline Motion
motorherp
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8
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4538
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June 01, 2009, 02:19:28 am
by Jason Doucette
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Art Of Collision [part 2] : Circles, Dynamic Testing, and Time Filtering
motorherp
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16
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4897
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March 24, 2009, 02:03:44 pm
by hima
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Bullet Management
motorherp
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11
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4544
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September 28, 2008, 12:19:02 am
by jakman4242
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Control Schemes [part 1] : Progear Turrets
motorherp
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2
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2249
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August 14, 2008, 09:32:40 pm
by motorherp
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