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Tutorials
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Sticky Topic:Please Read
motorherp
0 1347 Last post August 14, 2008, 09:21:36 pm
by motorherp
A simple GUI framework using SDL
N
7 981 Last post May 07, 2010, 08:25:13 am
by Hornet600S
Control Schemes [part 2] : Spline Motion
motorherp
9 6009 Last post April 07, 2010, 03:15:10 am
by OMNICYPHER
Efficient Enemy Sequencing
jakman4242
4 2749 Last post April 07, 2010, 02:22:31 am
by OMNICYPHER
Efficient bullet rendering using point-sprites and GLSL
Hornet600S
17 8025 Last post March 08, 2010, 05:25:15 pm
by Hornet600S
Art Of Collision [part 1] : Gunbird Collision
motorherp
7 6655 Last post September 05, 2009, 09:50:06 am
by Korenn
Art Of Collision [part 2] : Circles, Dynamic Testing, and Time Filtering
motorherp
16 5982 Last post March 24, 2009, 02:03:44 pm
by hima
Bullet Management
motorherp
11 5541 Last post September 28, 2008, 12:19:02 am
by jakman4242
Control Schemes [part 1] : Progear Turrets
motorherp
2 2833 Last post August 14, 2008, 09:32:40 pm
by motorherp
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