Hey guys, sorry I've been out of the loop for so long. Just finished up school, got a baby on the way, and work has been hectic. But I squeezed in enough time to write up a quick game just to get back into the swing of things, and it came out surprisingly well!
Here it is!
Project: Asteroid Blast (1.40 megs)Alrighty, so what is it? It's a 2D platform asteroid-shooting game written in Direct3D and C++ under DirectX 9.0c, using quad primitives to render two-dimensional sprites, blah blah blah. I could rattle off tech stuff, or I could tell you that it's a surprisingly fun retro action arcade game that plays silky smooth on most DirectX 9-compatible computer systems.

If you've ever played 'Asteroids' by Atari, then you already know how to play this game. Fly around and shoot the asteroids, and when you clear the screen you advance to the next level. The twist here is the ability to teleport out of harm's way, you can grab powerups that enhance your firepower, and you can go for accuracy bonuses by trying to raise your Score Multiplier as high as possible with each five consecutive hits on asteroids. There's also fun bonus levels before every fifth level! And if you don't like the way one ship flies, try the other ship - there's two to choose from, each with its own flying characteristics.

This is a demo version, with five levels which also includes one bonus level. The full version features up to 99 levels, with six unique bonus levels ranging from 'destroy the giant asteroid in xxx minutes' to 'escort the flying saucer' missions.

The artwork is simple and minimalistic, and all of the sounds are by me. Actually, all of the sounds are
really by me, as in, I spoke sounds into a microphone, doctored them up a little in a sound processing program, and added them into the game. And the artwork is
really simple, friendly, and inviting. So it doesn't matter what kind of gamer you are, this just begs for you to jump in and shoot some stuff!

By default, the game plays in a window, you'll use the arrow keys to move, and you'll use the '0' and '.' keys on the numeric keypad to fire your weapon and teleport around on the screen. Want to play fullscreen? Go for it. Want to use your gamepad instead of the keyboard? I'd definitely recommend it! Did you crash the game because you were jacking around with the configuration file? No problem, simply run the game's external configuration utility (Configure Asteroid Blast.exe) and click the 'Fail Safe!' button.
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I've never released this game outside of my small betatesting group. If you run into any bugs, please post and let me know about them! Or if you like or hate the game, I'd like to know that too!

I hope you have fun playing Project: Asteroid Blast, because I sure had fun writing this game! Don't let the minimalistic graphics throw you off, because it's actually a pretty fun game. Extremely fluid animations, and the asteroids slowly rotate in any direction. The game plays at over 500 fps on my dev computer, which is an old P4-1.8GHz processor with an ATI Radeon 9600 Pro vid card.
Have fun, and let me know what you think!
The crows seemed to be calling his name, thought Caw.