As requested, detailed specifications of the graphics capabilities of the judges' computers. Thanks judges for your time.
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— Driver info —
Driver version:
6.14.10.8208
Vendor:
NVIDIA Corporation
Renderer:
GeForce 6150 LE/PCI/SSE2/3DNOW!
OpenGL version:
2.0.1
— Extension lists —
Extensions:
GL_ARB_color_buffer_float
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_half_float_pixel
GL_ARB_imaging
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_shadow
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle
GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_Cg_shader
GL_EXT_compiled_vertex_array
GL_EXT_depth_bounds_test
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_object
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_clear_tag
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_sRGB
GL_EXT_timer_query
GL_EXT_vertex_array
GL_HP_occlusion_test
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_NVX_conditional_render
GL_NV_blend_square
GL_NV_copy_depth_to_color
GL_NV_depth_clamp
GL_NV_fence
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragment_program
GL_NV_fragment_program2
GL_NV_fragment_program_option
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_texgen_reflection
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_expand_normal
GL_NV_texture_rectangle
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control
WGL extensions:
WGL_ARB_buffer_region
WGL_ARB_extensions_string
WGL_ARB_make_current_read
WGL_ARB_multisample
WGL_ARB_pbuffer
WGL_ARB_pixel_format
WGL_ARB_render_texture
WGL_ATI_pixel_format_float
WGL_EXT_extensions_string
WGL_EXT_swap_control
WGL_NV_float_buffer
WGL_NV_render_depth_texture
WGL_NV_render_texture_rectangle
— Implementation specifics —
Various limitations:
Max. texture size ------------------- 4096 x 4096
Max. number of light sources ------------------ 8
Max. number of clipping planes ---------------- 6
Max. pixel map table size ----------------- 65536
Max. display list nesting level -------------- 64
Max. evaluator order -------------------------- 8
Point size range ---------------- 1.000 to 63.375
Point size granularity -------------------- 0.125
Line width range ---------------- 0.500 to 10.000
Line width granularity -------------------- 0.125
Maximum stack depths:
Modelview matrix stack ----------------------- 32
Projection matrix stack ----------------------- 4
Texture matrix stack ------------------------- 10
Name stack ---------------------------------- 128
Attribute stack ------------------------------ 16
Framebuffer properties:
Sub-pixel precision bits --------------------- 12
Max. viewport size ------------------ 4096 x 4096
Number of auxiliary buffers ------------------- 4
— Extension specifics —
ARB_multitexture:
Texture units --------------------------------- 4
ARB_texture_compression:
Supported formats ——
DXT1 RGB DXT3 RGBA DXT5 RGBA
Texture_cube_map:
Max. cube map texture size ----------------- 4096
EXT_texture_filter_anisotropic:
Max. anisotropy ------------------------------ 16
Texture3D:
Max. 3D texture size ------------ 512 x 512 x 512
NV_register_combiners:
Max. general combiners ------------------------ 8
Texture_rectangle:
Max. texture rectangle size --------- 4096 x 4096
NV_vertex_array_range:
Max. VAR size --------------------------- 1048575
NV_vertex_program:
Max. tracking matrix stack depth -------------- 1
Max. tracking matrices ------------------------ 8
DrawRangeElements:
Max. recommended index count --------------- 4096
Max. recommended vertex count ------------- 4096
ARB_imaging:
Max. color matrix stack depth ----------------- 2
NV_occlusion_query:
Pixel counter bits --------------------------- 32
ARB_occlusion_query:
Query counter bits --------------------------- 32
NV_fragment_program:
Max. texture coords --------------------------- 8
Max. texture image units --------------------- 16
Max. local parameters ----------------------- 512
ARB_vertex_program:
Max. instructions --------------------------- 512
Max. native instructions -------------------- 512
Max. temporaries ----------------------------- 48
Max. native temporaries ---------------------- 48
Max. parameters ----------------------------- 256
Max. native parameters ---------------------- 256
Max. attribs --------------------------------- 16
Max. native attribs -------------------------- 16
Max. address registers ------------------------ 2
Max. native address registers ----------------- 2
Max. local parameters ----------------------- 256
Max. env. parameters ------------------------ 256
Max. vertex attribs -------------------------- 16
Max. matrices --------------------------------- 8
Max. matrix stack depth ----------------------- 1
ARB_shading_language_100:
Shading language version 1.10 ——
NVIDIA via Cg 1.3 compiler
ARB_fragment_program:
Max. texture coords --------------------------- 8
Max. texture image units --------------------- 16
Max. env. parameters ------------------------ 256
Max. local parameters ----------------------- 512
Max. matrices --------------------------------- 8
Max. matrix stack depth ----------------------- 1
Max. instructions -------------------------- 4096
Max. ALU instructions ---------------------- 4096
Max. texture instructions ------------------ 4096
Max. texture indirections ------------------ 4096
Max. temporaries ----------------------------- 32
Max. parameters ---------------------------- 1024
Max. attribs --------------------------------- 16
Max. native instructions ------------------- 4096
Max. native ALU instructions --------------- 4096
Max. native texture instructions ----------- 4096
Max. native texture indirections ----------- 4096
Max. native temporaries ---------------------- 32
Max. native parameters --------------------- 1024
Max. native attribs -------------------------- 16
ARB_vertex_shader:
Max. vertex attribs -------------------------- 16
Max. uniform vertex components -------------- 256
Max. varying floats -------------------------- 32
Max. combined tex. image units --------------- 16
Max. vertex tex. image units ------------------ 4
Max. tex. image units ------------------------ 16
Max. texture coords --------------------------- 8
ARB_fragment_shader:
Max. uniform fragment components ------------ 512
Max. tex. image units ------------------------ 16
Max. texture coords --------------------------- 8
NV_fragment_program2:
Max. execution instructions --------------- 65536
Max. call stack depth ------------------------- 4
Max. if statement nesting -------------------- 48
Max. loop nesting ----------------------------- 4
Max. loop count ----------------------------- 255
NV_vertex_program2_option:
Max. execution instructions --------------- 65536
Max. call stack depth ------------------------- 8
NV_vertex_program3:
Max. vertex texture image units --------------- 4
Draw_buffers:
Max. draw buffers ----------------------------- 4
EXT_framebuffer_object:
Max. renderbuffer size --------------------- 4096