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Read June 16, 2007, 11:38:32 am #0
saimo

uniVERSUS

Hi everybody,

I just discovered this place (thanks to a mention on Pixelation) and I wish I did years ago!  Undecided. The reason is that I've been working at a shmup between 2004 and 2006, but eventually had to give up because I could not find valid and motivated collaborators (namely, pixellers and level designers)  Cry. So, the project is frozen (probably forever), but it would be interesting hearing your opinions about it Wink.
From the project website you can download the demo and find the information to get you started. Further information can be found in the archive itself ("design" folder) - which I strongly encourage you to read in order to fully understand the potential of the game, which is partially hidden by the lack of proper graphics and levels.

Regards,
saimo
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Read June 16, 2007, 05:17:23 pm #1
the2bears

Re: uniVERSUS

I took a quick look, and I'll try some more later.  First impression?  I like the graphics, it's a pretty cool style.  The shop?  Doesn't work for me.  Far too complicated, I was really wanting to get right in and start shooting and the shop completely stopped that and after getting into negative money took my shootin' mood away Sad

Bill


the2bears - the indie shmup blog
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Read June 16, 2007, 05:30:24 pm #2
saimo

Re: uniVERSUS

I took a quick look, and I'll try some more later.  First impression?  I like the graphics, it's a pretty cool style.
Well, first off, thank you Smiley
I guess you refer to the cutscenes and the GUI: actually, of all the graphics, only the GUI's were meant to be final; the cutscenes, like the rest, were meant to be quick placeholders, but indeed many people liked them so much that they eventually convinced me to consider them final as well...

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The shop?  Doesn't work for me.  Far too complicated, I was really wanting to get right in and start shooting and the shop completely stopped that and after getting into negative money took my shootin' mood away Sad
I can understand the initial frustration. However, don't give up: there is already a number of pre-defined configurations that you can use right away! That's indeed why the spaceport opens in the "SETUPS" section Wink
My advice: select the setup named "F-L-A-S-H", press "OK" and start blasting away!

Enjoy,
saimo
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Read June 16, 2007, 08:09:32 pm #3
Shoot-em-upper

Re: uniVERSUS

Looks great so far!  If you get help on it, do you plan to enter it in the competition?  You'd need to add options(satellites), but that wouldn't be difficult.  What do the clones do(assuming that you approve of their creation)?


I came, I saw, I posted.
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Read June 16, 2007, 10:39:54 pm #4
the2bears

Re: uniVERSUS

My advice: select the setup named "F-L-A-S-H", press "OK" and start blasting away!

Ah, that's better.  But still, there is far too much reading.  And you're forced to click a mouse button through a bunch of screens, except for a couple that you have to use <enter>. 

But, like I said, it's got a nice style and lots of potential.  I don't want to sound overly negative, though... and it's easy to change.  The ships drift too much, lots of inertia.  This is rarely a good thing in a shmup, especially this much.  I, and I suspect others, like fairly exact controls.  It's my opinion that this should be changed.

Bill


the2bears - the indie shmup blog
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Read June 17, 2007, 01:13:13 am #5
saimo

Re: uniVERSUS

Looks great so far!
Thank you Smiley

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If you get help on it, do you plan to enter it in the competition?
No, sorry. Unfortunately, I no longer have time to work on it Sad

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What do the clones do(assuming that you approve of their creation)?
Simply: 3 extra lives Wink
If you say "yes", after the spaceship explodes you are asked "Continue?" for a maximum of 3 times. The downside is that clones have a cost, which limits choices at the beginning of the game (but this is not much of a factor now given the lack of proper equipment and levels).

saimo
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Read June 17, 2007, 01:30:19 am #6
saimo

Re: uniVERSUS

But still, there is far too much reading.  And you're forced to click a mouse button through a bunch of screens, except for a couple that you have to use <enter>.
Yes, I know not everybody likes to follow the story, so there are several ways to skip cutscenes:
1. LMB skips the current cutscene (the method you found);
2. ESC skips the current sequence of cutscenes;
3. the configuration utility allows to choose whether to show cutscenes: a) always; b) once per game; c) on first game only; d) never.
I guess this should suit the tastes of everybody.

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But, like I said, it's got a nice style and lots of potential.  I don't want to sound overly negative, though...
Don't worry: any comment is welcome (although, as said, development is halted).

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The ships drift too much, lots of inertia.  This is rarely a good thing in a shmup, especially this much.  I, and I suspect others, like fairly exact controls.  It's my opinion that this should be changed.
There are several things to consider:
a) one is that inertia depends on the setting (f.ex., an underwater level would naturally limit it a lot, whereas in the void space it is maximum - just compare the included scenarios);
b) another is that it depends on the equipment mounted on the spaceship: there are devices that automatically take care of it (f.ex., the F-L-A-S-H setup uses a quite powerful braking system, whereas the other setups don't, so F-L-A-S-H turns out to be easier to control);
c) another one is that the difficulty of levels was meant to be calibrated also taking into account the inertia factor: that is, it should never happen that 99% of the screen is covered by enemies and their fire, making it impossible to control the spaceship without dying instantly - indeed, I wanted the levels to always give the player a chance to stay in total control, as to me it makes no sense when one is forced to just hope to not be hit in that corner while firing blindly like a mad.

BTW, a general suggestion to everybody: all these information (and a lot more) are detailed in the docs ("design" folder), so please have a look at them to understand also the not-so-obvious aspects.

Thanks again for the comments Smiley
saimo
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Read June 18, 2007, 07:09:25 pm #7
saimo

Re: uniVERSUS

You'd need to add options(satellites), but that wouldn't be difficult.
Ouch, I had overlooked this Embarrassed
Well, actually satellites are already there Wink, only that they show up only when the setups mounting the special devices(*) that operate them are chosen.
(*)ATM there are only 3 different versions of the same device, called "BladeBarriers" - f.ex. it can been seen in action in this screenshot.

saimo
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