But still, there is far too much reading. And you're forced to click a mouse button through a bunch of screens, except for a couple that you have to use <enter>.
Yes, I know not everybody likes to follow the story, so there are several ways to skip cutscenes:
1. LMB skips the current cutscene (the method you found);
2. ESC skips the current sequence of cutscenes;
3. the configuration utility allows to choose whether to show cutscenes: a) always; b) once per game; c) on first game only; d) never.
I guess this should suit the tastes of everybody.
But, like I said, it's got a nice style and lots of potential. I don't want to sound overly negative, though...
Don't worry: any comment is welcome (although, as said, development is halted).
The ships drift too much, lots of inertia. This is rarely a good thing in a shmup, especially this much. I, and I suspect others, like fairly exact controls. It's my opinion that this should be changed.
There are several things to consider:
a) one is that inertia depends on the setting (f.ex., an underwater level would naturally limit it a lot, whereas in the void space it is maximum - just compare the included scenarios);
b) another is that it depends on the equipment mounted on the spaceship: there are devices that automatically take care of it (f.ex., the F-L-A-S-H setup uses a quite powerful braking system, whereas the other setups don't, so F-L-A-S-H turns out to be easier to control);
c) another one is that the difficulty of levels was meant to be calibrated also taking into account the inertia factor: that is, it should never happen that 99% of the screen is covered by enemies and their fire, making it impossible to control the spaceship without dying instantly - indeed, I wanted the levels to always give the player a chance to stay in total control, as to me it makes no sense when one is forced to just hope to not be hit in that corner while firing blindly like a mad.
BTW, a general suggestion to everybody: all these information (and a lot more) are detailed in the docs ("design" folder), so please have a look at them to understand also the not-so-obvious aspects.
Thanks again for the comments

saimo