@TehSilentOne: That's even better than my highscore

(Of course you could call this a feature, but I don't think this is how you had planned it to work)
Actually, it's supposed to be like that. I even added some extra code to make sure that it is this way. The lasers are fairly harmless overall, despite the rotation thing.
In other news: I've updated the game. New things: Random Mode, Lives, Targetting + lots of misc stuff that you might not notice.
The targetting works like this: press C and three crosshairs will appear. One at the position of the enemy closest to your x-coordinate, one at the x-coordinate of that enemy and the y-coordinate of yourself, and a third at your x-coordinate and the closest enemy's y-coordinate. When you align with the aim a small beep will play to confirm that you're locked on. Press C again fast to dispatch six missiles that will move towards the spot where you locked on to target. Targetting also makes it easier to find "hidden parts" and to locate nearest destroyable entity. Hint: Targetting is best used against the bigger cannons.
note: More lives lower the amount of score you get.
If I get no more complaints, I'll post the game at a few more forums/sites as an official V1.0.
http://www.willhostforfood.com/users/dorkman/fracwar_v2.rar