Bah... crunch time and I did get something out the door. 57 seconds late

I'll of course accept any decisions regarding that, the game is not finished either way and I wanted to get something "released" more for my own sake.
So, what have we got? Well, a lot of "we don't haves", like music, scoring, a boss, more levels... you name it. But we do have a good example of where this game might go, and an introduction to what I'm trying to accomplish. It's an odd mixture of graphics, and I think the demo I'm showing is a bit too hard. There's a point where a ton of bullets are on the screen and I really haven't balanced it much.
Keys: Arrows to move, '
Z' to shoot. '
Esc' as usual cycles you out of a game to the menu, and will exit from there. In the menu, you can select '
options' and toggle between regular and reverse yaw (turning towards your movement and away respectively) as well as the weapon your options fire.
Other than that, shoot everything and don't get hit 3 times

Link in the first post, along with a rehash of this note.
Bill