Well, completed is a strong word...maybe entryversioned is more suitable...

(Come to think about it, entryversioned is quite strong as well...)
Also, if the shmup-dev logo is required, please let me know asap and I'll put it in.
(I don't want to get disqualified AGAIN!)
Thanks go to:
- shmup-dev for existing (gained a few review-score-points with this line, right?)
- My brother for drawing that inspirational title pic (the inspiration faded though, but it wasn't his fault)
- Bill for introducing me to lwjgl (yeah well, you actually did!)
- Ville for a java-loading-code-tip (here I went, doing things totally wacko. Like out bicycling.)
- X-out for removing the shader-must-have in PT2 so even I could play it
- X-out for removing the inertia in PT2 (...ain't happening, is it?)
- My wife...eh, well...
- And the rest of you guys and girls for some awesome entries this time around!
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From the README.TXT:
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###############
# Tanks A Lot #
###############
# 2007-09-24 #
###############
* SHMUP-DEV Competition 2k7 Round 2 - entry *
Code/Design/etc Mikael Tillander (shmupstick[at]hotmail.com)
Title Screen Lennart Tillander
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- Start -
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Run (double-click) the "Start_TanksAlot.bat" file.
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- Control -
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Arrow keys - Move
Z, X, C - Fires Left, Center and Right
(thanks to deleter for pointing the firebutton-error out...)
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- System -
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1. Collect stars to get reinforcements.
First wave comes to your assistance after 50 stars, next at 150 and the final at 300.
2. Keep you soldiers alive!
Your score will get multiplied with a number, depending on the number of soldiers you have
alive and well on the ground.
Soldier(s) Multiplier
1 x 1
2 x 2
3 x 4
4 x 8
5 x 16
6 x 32
7 x 64
8 x 128
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- Requirements -
----------------
Runs fine on a:
* 1.4GHz Celeron M
* 512MB RAM
* OpenGL capable drivers
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- Libs, licenses and Stuff -
----------------------------
Unauthorized copied text from Bill:
"The game uses various libraries that are subject and still retain their own
copyright."
Namely LWJGL, which rocks!
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