I'm really looking forward to seeing all of your games as well. Particularly Cactus' entry... (I especially like those character portraits at the start).
Thanks, you're definitely on in the top three entries I'm looking forward to most as well.
Things are going well and I'm about to start working on the sound. I hate sound. Things were easier when I was writing text mode games where nobody expects there to be sound

I thought the sound effects and music was excellent for the second level in Excellent Bifurcation. They fit slightly less well with the first, but I think you did the best in this category out of pretty much all the entries I tried last year.
I had a great time writing Excellent Bifurcation, but the two-screen thing was really limiting in a lot of ways. In particular, putting everything on one screen means bullet patterns can be more interesting without also being totally impossible. There were also a few inconsistencies in the graphics which I'm trying to get right this time.
The two screen element seemed like such a gimmick when I first played the game, but I was amazed to see how well it worked. Must've taken a lot of effort to sync the enemy waves and keep it playable, not to mention that you had several difficulties

The little grey thing is indeed the player. It's animated and now has various options buzzing around it so it looks better than the screenshot suggests, but it certainly isn't fixed. Anything could change over the next couple of months.
I actually quite liked the player sprite. It has the best design of all the graphics I see on the screen, in my opinion. But I quite like the background and enemies as well.
I'll try to post some more screenshots soon, if I can take some time away from having fun with transparent drawing primitives...
Looking forward to that