Name: Core
Genre: Horizontal Scroller - 5-6 levels (each with boss)
Team:Five Damned Dollarz - Programmer
Biggerfish - Spriter
Apsterling[No time anymore

] - Musician
Gameplay:Redone, working on writing it up for public viewing
FINAL Demo + Text [30/09/07]
Ok, DEMO 3! THE FINAL DEMO BEFORE THE COMPETITION END!
Changes include:
- A more informative HUD
- AN INSANE BOSS EXPLOSION! [Which MAY bring some of the REALLY low end systems to their knees, but it works ok for me, albeit a fair bit of lag
]
- Redone player bullets
- No need to select Gamepad or Keyboard due to me removing the function that I put that in for 
-A tiny glimpse of mountain instead of instant back to menu [no time to do Level 2, sorry guys
]
- And a few other changes we felt were needed
Controls:
Keyboard:
Arrows - Movement
Z - Shoot
X - Megabomb
Gamepad:
Directional Pad - Movement
Button 2 - Shoot
Button 3 - Megabomb
I probably should have added a way to choose your own controls... A bit late now though
SorryDemo + Text [24/09/07]
- Vista compatible [I hope, at least it still runs on XP

]
- Red Core is unlocked! Have fun with the Robot Boss

- Gamepad/Joystick support:
Gamepad Controls:Analogue Stick (Left)/Directional Pad - Movement
Button 1 - Press; Rotate options 1 spot || Hold; start/stop options spinning
Button 2 - Shoot
Button 3 - Megabomb
Demo 2 downloadText [24/09/07]
We should be releasing a new demo sometime today or tomorrow with the Red Cores boss done (don't be too disappointed with the way it plays out, I don't wanna waste time doing that level over the next one

)
And yes, it will be Vista patched

Text + Image [22/09/07]
I've almost finished the Urban boss [on the Red Cores route,which I locked you guys out of in the previous demo

] and yes I know this isn't much of a progress report but I've been really sick for the last 4 days now and to be honest, I sorta lost interest in Core for a little while too... However I'm back and interested again and I'll give you a picture of the Red Core's Boss:

DEMO + Text [1/09/07]
Demo downloadControls:Arrows = Move
Z = Shoot
X = Press; Rotate options 1 spot || Hold; start/stop options spinning
C = Mega bomb
Text [29/8/07]
We hope to have an official demo out in 2 days if not before, although don't be disappointed if we don't get it out on time because we DO want to balance everything properly and make sure it's all visible, etc.
Image [26/8/07]

Text [18/8/07]
Upgraded a lot of the visual effects, finished the boss warning sign, working on explosions, etc. Having a lot of fun

Text [16/08/07]
Apsterling has churned out 3 pieces of music in 1-2 days, I'm impressed at this, I must say, and they are all of great quality and will be used (except maybe the title theme which will need to be looped but otherwise awesome

) I've converted them from MP3 to OGG and am using the SuperSoundSystem DLL to play them ingame

So, over the next few days I hope to be getting more music form Apsterling.
Biggerfish is also working hard on the boss warning sign (Memo; ask Apsterling for a warning sound to play...) and afterwards will be fixing the explosions/smoke/enemies/etc.
And I am hard at work coding a whole many things like levels, music system, level changes, score system, etc. all the boring stuff that will make the game a whole massively fun thing to play

Now, I have a history of dropping almost all projects before completion but as I have paused EVERY other project I have at the moment this is my only game development priority so I'll definately drive this to the line, or as far as I can get, demo when most of the in-progress sprites are fixed
Movie [13/8/07]
Core Test Level (13/8/07)Screenshot + Text [12/8/07]
Biggerfish and I have decided to change the gameplay a fair bit, now we have options spinning around the player instead of bumping together, the player cannot attack or defend at all unless he has an option (one extra always at level start)
I've started working on the waves, thanks to cactus for giving me a method of doing it


Text [5/8/07]:
I have only JUST finished one of the 1st bosses (I say one because first and last levels are 'split' depending on the option you choose at the menu) however it's sprites are not yet finished, we are looking for a new musician as KibaYukihiro has been terribly hard to get a hold of (I'm assuming because he has recently discovered WoW [Damn! Another lost to that game!]), so if you are interested in the job please contact me via pm or email and I'll get back to you

Screenshot [31/7/07]: