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+ SHMUP-DEV » SHMUP DEV COMPETITIONS » SHMUP-DEV Competition 2k7 Round 2 [COMPLETED] » Unfinished Entries
|-+ BW-BG! (Disqualified)

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Read August 27, 2007, 05:25:13 am #40
TehSilentOne

Re: BW-BG!`

http://www.willhostforfood.com/files/187520/tree.exe

^ little update of sorts. Random and Normal games are the same; just there to 'test' (what's there to test?) the menu. Tongue

> i've make the options and such, but they're not working how i want them atm, so i left them out of the .exe. some other gameplay issues to address too, but not that bad i guess.

edit: i forgot to set the lives back up from one.  fixed the link.^__^
« Last Edit: August 27, 2007, 05:44:00 am by TehSilentOne »
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Read August 28, 2007, 03:13:36 pm #41
monoRAIL

Re: BW-BG!`

Pretty good fun, it ran at a constant 30fps for me.
A key for shoot is weird, but that's ok. I think you should slow down the enemy bullets a little, and have more of them. It's easy to get shot when you're looking at the tree and not even noticing the return fire.
Also, this game needs apples big-time. And maybe a caterpillar.
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Read August 29, 2007, 06:34:48 pm #42
Adigun A. Polack

Re: BW-BG!`

TehSilentOne, your game here looks very darn good there!!  All it needs are some options on your ship and you would be good to go as in making your entry more acceptable for this competition!!!  Wink=b

Now, I too have had a very tough time locating where the fire/start key is ( Sad )... until it turned out to be the “A” key that started it going, as I just found out.  I would recommend you setting that key back to the “Z” key where it belongs, man... that way, it will make things a real lot easier for us, since a WHOLE lot of PC shmups these days use the “Z” key indeed as the main firing button.  cool1 !

Also, I would follow the advice of apples and caterpillars that monoRAIL said... that will have the potential of making your game even better, you know!?  d=grin2=b

And here is what I just found out:



...you can shoot from here and pelt and pummel away at the MAIN part (according to the pink circle that I have highlighted here), destroying the whole entire tree easy in a whole lot of shots... especially when the tree has first blossomed!  That just takes away and ruins the whole challenge here, diminishing the game’s overall quality severely!!  sad1  Please make ONLY that main part collidable with your ship so that your ship is destroyed upon collision with only that thing (and *not* the other branches).  That way, you would keep both the challenge and the quality in for the player, got that?  grin1 !!

And finally, when you start a new ship after your last one is destroyed, make sure your ship is invincible for the first 3-5 seconds (along with the tell-tale ship flashing while in an invincibility state).  The key here is to be as fair to the player as you can while you are creating your game, man, and that is VERY important!!!  Grin

Please be sure to follow *all* of my advice here, TehSilentOne, and do not forget to add some hot sounds and even some excellent music, too!!!  police1=b
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Read August 29, 2007, 07:34:03 pm #43
TehSilentOne

Re: BW-BG!`

mm.. just collide with the trunk.. <_<

...

lol.. i was workin on having you collide w/ the whole thing. Tongue slowed the game down incredibly... i can't believe i didn't think of that.

@all - option powerups will be in the form of fruits, that blossum from the tree while it's in ''boss-mode'' if you let it live long-enough.

       - i've been trying to make some sound effects with audactiy.. anyone have some tips, links for tuts?
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Read August 29, 2007, 08:16:01 pm #44
the2bears

Re: BW-BG!`

But if you detect trunk collisions then you remove Tim's path to a hiscore Wink

Kidding Tim, I see you've been knocked off of a few top spots as well  Wink

Bill


the2bears - the indie shmup blog
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Read September 11, 2007, 08:14:26 pm #45
TehSilentOne

Re: BW-BG!`

mm.. haven't updated this thread in a while.. Tongue

what i've done since.. 'whenever':

- added trunk collisions..
- add joypad support (*it's more fun this way. <3 my 360controller )
- option stuff..

i don't think it warrants another 'demo', so i'll save off till the due date. ^__^ plus i actually have time from classes this week. good times..
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Read September 29, 2007, 07:13:41 pm #46
the2bears

Re: BW-BG!`

Code:
___________________________________________
ERROR in
action number 1
of Draw Event
for object menu_obj:

Error in code at line 11:
       print_centered( room_width/2, 100, string( global.hiscore ) );

at position 56: Unknown variable hiscore

Always test on a fresh install without a hiscore  Wink

Bill


the2bears - the indie shmup blog
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Read September 29, 2007, 07:27:07 pm #47
Ichigo Jam

Re: BW-BG!`

If you ignore that highscore assert enough times, you start getting this one about joysticks:
Code:
___________________________________________
ERROR in
action number 1
of  Step Event
for object player:

In script player_step:
Error in code at line 4:
   if global.useJoystick and joystick_exists(1)

at position 12: Unknown variable useJoystick
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Read September 30, 2007, 03:56:59 am #48
TehSilentOne

Re: BW-BG!`

lol.. i forgot to close the '/*' when commenting out my debugs.  embarrassed2

*deleting mistake*
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Read September 30, 2007, 04:08:48 am #49
Five Damned Dollarz

Re: BW-BG!`

I love it but in Random Mode, you have a MAJOR memory leak, I beat it and the red thing popped up, then it froze Sad
Can you please fix that? Smiley Wouldn't score well if it randomly froze on judges PCs Roll Eyes
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Read September 30, 2007, 06:01:58 am #50
the2bears

Re: BW-BG!`

I love it but in Random Mode, you have a MAJOR memory leak, I beat it and the red thing popped up, then it froze Sad
Can you please fix that? Smiley Wouldn't score well if it randomly froze on judges PCs Roll Eyes

Wow... that bug's a harsh one.  Brought my system to a standstill, took me 10 minutes to kill the process Sad

Bill


the2bears - the indie shmup blog
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Read September 30, 2007, 09:25:47 am #51
Five Damned Dollarz

Re: BW-BG!`

Actually, that memory leak is on all the game types... This is REALLY major Sad
You need to fix this up really fast Lips Sealed Otherwise you'll have a crashing game entered instead of a game that doesn't crash Smiley
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Read September 30, 2007, 11:47:30 am #52
9_6

Re: BW-BG!`

Yeah, me too.
Took 5 minutes to close the game.
I wonder how you managed to pull that off.
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Read October 01, 2007, 04:25:11 am #53
TehSilentOne

Re: BW-BG!`

. . .

o_o'
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Read October 01, 2007, 06:33:11 pm #54
motorherp

Re: BW-BG!`

Is this finished?  The last post I can find says its just a demo.  I'm afraid you've missed the deadline for more updates but do you want to submit what you have?
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Read October 01, 2007, 10:55:00 pm #55
TehSilentOne

Re: BW-BG!`

sure. why not. I don't mind. I've been too busy. I'll check this site once i'm done with this week. Tongue
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