UPDATE:
Here's a short demo I put together this weekend. I missed the deadline and the game is not complete but at least this is a glimpse.
Please let me know if you have any trouble with it. I am cross-building this on Linux.
Arrow keys move, z fires, x toggles options (once you collect enough coins to have them), and esc exits.
http://dehydratedwater.org/projects/captain_spectre/downloads/captain_spectre_20070930_win32.zipFun contest guys. Wish I had more time and energy to work on this. I do plan to complete the game eventually (3 levels total). It will appear on captainspectre.com when complete.
I've got a shmup game engine that I've been working on for a while trying to become better with C and SDL. I've had plans to fully develop a traditional shooter based on characters from
http://captainspectre.com/. The artist has given me permission to use the characters and graphics but doesn't have much time to help me with them so I will most likely be doing the game graphics. I've done enough graphics to do some testing with my game engine, but I haven't put things together into coherent levels. I would say I've got about 8 animated sprites that might be good enough to go in the final game but I still need to create most of the art that will be in the final game and design the levels.
Anyways, I was hoping I could enter this contest with the idea that it would push me to actually put together a whole game. I hope that it is ok that I have already been working on the game engine and a few graphics. Let me know if anyone has any objections.
Here's a screenshot of a boss, the background is not finished: