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|-+ Captain Spectre; UPDATE: Demo

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Read July 14, 2007, 04:31:29 pm #0
bloated

Captain Spectre; UPDATE: Demo

UPDATE:

Here's a short demo I put together this weekend. I missed the deadline and the game is not complete but at least this is a glimpse.

Please let me know if you have any trouble with it. I am cross-building this on Linux.

Arrow keys move, z fires, x toggles options (once you collect enough coins to have them), and esc exits.

http://dehydratedwater.org/projects/captain_spectre/downloads/captain_spectre_20070930_win32.zip

Fun contest guys. Wish I had more time and energy to work on this. I do plan to complete the game eventually (3 levels total). It will appear on captainspectre.com when complete.



I've got a shmup game engine that I've been working on for a while trying to become better with C and SDL. I've had plans to fully develop a traditional shooter based on characters from http://captainspectre.com/. The artist has given me permission to use the characters and graphics but doesn't have much time to help me with them so I will most likely be doing the game graphics. I've done enough graphics to do some testing with my game engine, but I haven't put things together into coherent levels. I would say I've got about 8 animated sprites that might be good enough to go in the final game but I still need to create most of the art that will be in the final game and design the levels.

Anyways, I was hoping I could enter this contest with the idea that it would push me to actually put together a whole game. I hope that it is ok that I have already been working on the game engine and a few graphics. Let me know if anyone has any objections.

Here's a screenshot of a boss, the background is not finished:
« Last Edit: October 01, 2007, 04:11:17 am by bloated »
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Read July 14, 2007, 04:46:12 pm #1
Shoot-em-upper

Re: Captain Spectre

I figured that it was a webcomic.  Well done, too, except for the missing comma in the third "transmission".  I look forward to seeing how this game turns out.


I came, I saw, I posted.
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Read July 14, 2007, 08:13:02 pm #2
Radix

Re: Captain Spectre

Every vertical shooter should involve a P-38 somehow.
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Read July 14, 2007, 08:53:57 pm #3
mice

Re: Captain Spectre

Ey, a proper license. Cool!
Wish you luck with this, a good start.
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Read July 14, 2007, 10:07:55 pm #4
Adigun A. Polack

Re: Captain Spectre

First of all, bloated, I am *so* glad that you apparently have first asked the original author Thomas Floyd for permission to use the characters and graphics for Captain Spectre before you got started on your contest project based on that same title just now.  Truly GREAT for you, because it would be rather interesting to see how it all turns out!!!  d=Cheesy=b !

The preliminary screenshot looks pretty good so far, just gotta improve a bit.  Other than that, not bad!!  Wink

And finally, do make sure you note the original copyright to Thomas Floyd on your game, like this:

Quote
Original Artwork, Graphics, and Characters: (c) Thomas Floyd
Game: (c) 2007 bloated and Thomas Floyd
All Rights Reserved.

...and do such a phenomenally excellent job on this game!!!  MAKE HIM PROUD!!!  police=b !
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Read July 15, 2007, 01:38:08 am #5
ReleX

Re: Captain Spectre

great yet another 1945 remake... just what we need! Tongue
just kidding. Welcome to the competition! cool that you got that license! comic looks rad!! Good luck with everything!

-ReleX


crowd: "WE ARE ALL INDIVIDUALS!!!"
man: "No I'm not!"
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Read July 15, 2007, 06:41:37 pm #6
bloated

Re: Captain Spectre

great yet another 1945 remake... just what we need! Tongue

Yeah, I know. I guess it is mostly a coincidence that Captain Spectre has a jet-powered P-38 Lightning and I agreed to do a shooter game for the comic. I do love the 19XX series  but I have never completed 1942 despite owning the PCB for it.

For options I am thinking about two ideas:
  • You could hire wingmen that would fly in formation with you.
  • Some kind of ball-lightning powerup that you collect charge from destroyed enemies and can then use as shield or discharge towards enemies.
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Read July 25, 2007, 02:04:14 pm #7
bloated

Re: Captain Spectre

I've recently been working on converting the game engine to use OpenGL. So far it has been mostly painless and I am seeing a huge performance increase. If anyone is struggling to do 2D using OpenGL and SDL, I may be able to offer some examples of how do do the basics.
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Read October 01, 2007, 01:17:47 am #8
bloated

Missed deadline...

I'm not finished yet. But, I've been working on this for over 20 hours this weekend and I will hopefully post something eventually tonight so that people can see what I've been working on and maybe give me some feedback.
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Read October 01, 2007, 10:31:56 am #9
battlegorge

Re: Captain Spectre; UPDATE: Demo

This is very short but good!  Wink
Your graphics are nice.
I think the difference between start shot and max power is too big.
Your shooter engine is very good.
Do you program frame independant or just set fps to 75?
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Read October 01, 2007, 01:51:02 pm #10
bloated

Re: Captain Spectre; UPDATE: Demo

Thanks battlegorge.

I spent most of my time doing graphics and had to throw together a level in a couple of hours so things are not very well balanced, I agree. I'll have to experiment with the power-ups.

The engine is frame rate independent. All animations and such are time-based. The engine tries to get as many FPS as possible but I do have a delay in there so it doesn't hog the CPU entirely.
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Read October 18, 2007, 10:51:14 am #11
charlie

Re: Captain Spectre; UPDATE: Demo

Please put a working download link in the first post or attach the game to it.

Cheers
Charlie
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Read October 24, 2007, 06:44:00 am #12
bloated

Re: Captain Spectre; UPDATE: Demo

Sorry, had a harddrive failure. Should be working now.
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