nice, if the 20 Mb limit is raised it will make life so much easier.
incidently, i'm programming the game in DBP, and as DBP is in fact an engine i dont have to write any engine code as such, i can just concentrate on the actual setup code and the game itself. its not unusual for me to knock out up to 1500 lines of code in a day, the game you see just now is only 2600~ lines in length, the concept is nothing new having programmed 3d scrolling worlds and defender style games before, i think the world and wrapping is done in about 100 lines of code, the explosions are just simple textured geometry, theres nothing even remotley complex about them in fact compared to my first shmupdev compo entry "subsurface" i have to say that just now this game looks like a doggs dinner. and i am indeed using the same system for moving the landscape, but every time i do the code is written from scratch because its easy to produce.
anyway, i'll get more in the way of screenies up soon.
@shoot-em-upper, please forgive my outburst earlier, but i take even the slightest hint of cheating very personally, and if it was meant as a compliment, again i am sorry.
cheers, grant.
oh teh second game...

a bit like geometry wars, with er..... geometry instead of textured quads. :/