It looks like my work has fallen into obscurity again. 'S too bad. But, I haven't given up on it yet - although I have been working on
other games meanwhile.
Anyway, progress report.
* Finished stage 2 (no boss yet) and begun work on stage 3. My plan with the various stages is to make them a sort of "variety show" - that is, each stage will feature a different kind of boss. The first stage has a "bullet hell" boss type, while the second stage will feature a "target point" boss (you hit certain areas of it to take out vital functions), and the third stage... I don't know. Maybe a "melee boss."
* There are now seven enemies in the game; some harder than others. All in all, I think the difficulty is a good tradeoff for the chance to improve your ship.
* Reworked the interface to make it a bit like certain other vertical scrolling shooters - that is, there's a blank space on either side of the action. This, I've found, makes it a little bit easier to play all around; the whole-screen version was getting confusing.
* Worked on the Attractor weapon for speed.
* Actually beat the first stage. Woohoo!
The new interface looks like this: