Ok modified version is now uploaded. I know, its not what everyone hoped it would be - but I have made adjustments.
Gravity has now been added once again to the game, landing will be much easier.
A new *scripted* move, barrel roll.
Allternative control methods - Mouse/ Mouse+Keyboard/ gamepad - with stick.
for keyboard + mouse use W for thrust, and A / D for rolls, mouse for look as usuall.
Joystick will have to be configured - press the PAUSE button to enter the control options ingame.
The game can still be played using just the mouse, with barrel rolls performed by pressing mousewheel + direction.
Shield can be replenished. Scattered around a few levels are recharge stations, just land near them to recharge.
Oh and you can now look around the ship when landed. Havent been picked off by an out of view turret for a while now

and after that rambling
here's the link.
the2bears: The terrain generation begins with a default heightmap, which is then converted to voxels. From there it can be manipulated. For example I can grow or dig out patches. Think of terrain from "Worms" except 3D.
Integerating with my code is not really a big deal, as drPetter pointed out a few days back my engine/framework is pretty flexible.
Anyhow, I'm still considering the paper on my occlusion technique, which would involve some talk of voxels.