Welcome, Guest. Please Login or Register.  • Help
SMF Underground
+ SHMUP-DEV » SHMUP DEV GAMES SHOWCASE » WINDOWS
|-+ Project Raiden now finished

Pages: [1]   Go Down
0 Members and 1 Guest are viewing this topic. Topic Tools  
Read February 01, 2010, 11:29:58 pm #0
monkeyman

Project Raiden now finished

Project Raiden:

Well it's a rare occasion that one of my games gets put out into the wild with a 'finished' label on it but i finally got round to finishing off my GM Raiden fan game.

Thought i'd let you guys know in case anyone wants to check it out as I would especially value your opinions being both seasoned SHMUPPERS (is that an actual term?) and Devs.


Overview:

Project Raiden is an action packed top down shooter in the style of the old arcade game Raiden.  Choose one of four jet fighters and take to the skies to battle the enemy army, navy and air force over eight frantic stages.
The game looks and plays like a 16 bit era shooter, so expect bright and colourful sprites (redisigned from the Raiden sprites and redrawn by myself), plenty of power ups and a plentyful supply of enemies all waiting to fall before your ever expanding arsenal. Oh and lets not forget the fearsome bosses to really test your skills against.


Game features:

8 Levels with environments ranging from a desert railway to a floating sky fortress
4 different ships to pilot each with different weapon selections
Battle enemies using vulcan cannons, plasma beams, homing missiles, rockets or smart bombs
Fearsome bosses to test your skills
Original sprites and artwork designed to give a 16 bit era look and feel


Download Link: Project Raiden

Screenshots:



Video Link: http://www.youtube.com/watch?v=nPIa45xRRTI


I'd appreciate any comments or feedback as this will help me greatly in future projects. If you notice any bugs or glitches then be sure to let me know and I'll do what I can to fix them.



Thanks for reading and I hope you enjoy playing the game as much as I enjoyed making it.
« Last Edit: February 03, 2010, 10:25:55 am by monkeyman »

Some people are only alive because it is illegal to shoot them
Offline  
Read February 02, 2010, 10:20:51 am #1
fatehmtd

Re: Project Raiden now finished

Looks realy nice, is there a downloadable demo?
Offline  
Read February 02, 2010, 11:25:51 am #2
monkeyman

Re: Project Raiden now finished

Looks realy nice, is there a downloadable demo?

No demo anymore as the full game is free. Get it here!

I would add that instead of hitting the 'play now' button on that web page, select the option to download in the bottom right corner.
« Last Edit: February 02, 2010, 11:27:46 am by monkeyman »

Some people are only alive because it is illegal to shoot them
Offline  
Read February 02, 2010, 03:30:01 pm #3
legion

Re: Project Raiden now finished

This game is nice! and free. Thanks. It looks like it was a lot of work.
Offline  
Read February 02, 2010, 04:34:13 pm #4
kdmiller3

Re: Project Raiden now finished

Your URLs are broken, by the way.  There's an extra "http//" in there.
Offline  
Read February 02, 2010, 05:10:42 pm #5
monkeyman

Re: Project Raiden now finished

This game is nice! and free. Thanks. It looks like it was a lot of work.

Glad you like it. It took a fair amount of work mainly because I have zero programming experience outside of Game Maker so I was learning as I was going along. That said, I'm pretty pleased with the result as it is as close to my original vision as can be expected.

Your URLs are broken, by the way.  There's an extra "http//" in there.

Are you sure? I went and checked both links above and they just have the one "http//", they also work fine for me. I could be we're using different browsers and that's making a difference somehow. Either way, if the above link doesn't work, try this one:
www.yoyogames.com/games/35068-project-raiden


Some people are only alive because it is illegal to shoot them
Offline  
Read February 02, 2010, 10:06:42 pm #6
kdmiller3

Re: Project Raiden now finished

When I roll over the image links, they look like
Code:
http://"http//img63.imageshack.us/i/screenshot101zo.png/"

I was able to manually edit the links to look at the full-sized images, but it was a minor hassle.   Smiley

Aside from that, it looks pretty slick.  You've managed to capture the look of the original Raiden.  (I'll try out the game itself later since I'm at work right now.)
« Last Edit: February 02, 2010, 10:17:30 pm by kdmiller3 »
Offline  
Read February 03, 2010, 10:26:42 am #7
monkeyman

Re: Project Raiden now finished

Ah, I thought you were talking about the download link - hadn't noticed the images didn't work. Consider them fixed!

And thanks for pointing it out.


Some people are only alive because it is illegal to shoot them
Offline  
Read February 10, 2010, 06:54:29 am #8
AaronLee

Re: Project Raiden now finished

Looks like GM lite, not too bad considering you don't have some of the advanced functions (image angle and alpha would make your stuff look pretty good.) Nice variety with the different ships. But, how big is the player's hitbox. It seemed very hard to get between bullets.
Offline  
Read February 18, 2010, 06:04:24 pm #9
monkeyman

Re: Project Raiden now finished

Looks like GM lite, not too bad considering you don't have some of the advanced functions (image angle and alpha would make your stuff look pretty good.) Nice variety with the different ships. But, how big is the player's hitbox. It seemed very hard to get between bullets.
Hitboxes are much bigger than modern shmups (but still about 1/2 the player ship size), but then the game has far less bullets on screen than modern games.
It might take a bit of adjustment if you're used to a 2x2 pixel hitbox but there really isn't any pixel perfect dodging required at any point so it shouldn't be too hard to dodge bullets after a bit of practice.
And yes, I was using Lite for this game (though have since upgaraded). That said, I was hoping some of the jerky sprite rotations may be seen as quaint !?
Thanks for trying it


Some people are only alive because it is illegal to shoot them
Offline  
Read February 19, 2010, 02:57:05 am #10
moosa

Re: Project Raiden now finished

My first impression is that the player ship moves too slowly. Some of the enemy attacks are quite fast.

Edit: It may just be me, I'm not sure, but it still feels like I die a lot because I can't move fast enough. I also, like others have mentioned, felt like the hit detection seemed a little too unforgiving. And remember that the player hitbox is only half the picture; the enemy and bullet hitboxes are equally important.

With that being said I should also add that the package as a whole seems very solid. Pretty much everything seems well-made. Good job; I'm sure you've put a lot of work into this.
« Last Edit: February 21, 2010, 04:52:13 am by moosa »
Offline  
Read February 24, 2010, 11:17:51 am #11
Arpeggiodragon

Re: Project Raiden now finished

Ooh.. Some hot steamy power-up on laser on bullet three-way Raiden action, Looks good!  Cheesy I've been having an itch to play some Raiden since my PS2 decided it doesn't like the color blue anymore.  Angry

I'm going to check it out right now.


[edit] There's no joystick support... Sad  It seems like the bullets are extremely unforgiving. I'm not sure if this is due to frame rate (Is this 60fps?) or collision bounding box sizes. Sometimes I couldn't even see what hit me, as the bullets seem to jump across large portions of the screen occasionally . (My monitor is set at 60hz). I'm curious if this was because game maker couldn't handle the game speed wise, or maybe my comp just can't handle it. -P4 2.6ghz integrated gfx.

 It has a good amount of polish though, and just feels like a complete game and not a demo. Also some good level design and weaponry. A very good turnout if this was you first game indeed. Looking forward to some more.
« Last Edit: February 24, 2010, 11:49:13 am by Arpeggiodragon »
Offline  
Read February 24, 2010, 05:56:08 pm #12
monkeyman

Re: Project Raiden now finished

My first impression is that the player ship moves too slowly. Some of the enemy attacks are quite fast.
That's a fair point I guess, a lot of the enemy bullets are fast and combined with the larger hit boxes, I guess the player ship can feel sluggish. Probably wouldn't have killed me to make different ships different speeds.

Quote
I also, like others have mentioned, felt like the hit detection seemed a little too unforgiving. And remember that the player hitbox is only half the picture; the enemy and bullet hitboxes are equally important.
Your right, I didn't really consider the enemy hit boxes too much, I'll consider that a lesson learnt and apply this to my next project.

Quote
With that being said I should also add that the package as a whole seems very solid. Pretty much everything seems well-made. Good job; I'm sure you've put a lot of work into this.
Thanks, really glad you enjoyed it.

There's no joystick support...
No I never did learn how to implement customisable controls. That's something I plan to fix but other people have been using joy2key.

Quote
It seems like the bullets are extremely unforgiving. I'm not sure if this is due to frame rate (Is this 60fps?) or collision bounding box sizes. Sometimes I couldn't even see what hit me, as the bullets seem to jump across large portions of the screen occasionally . (My monitor is set at 60hz). I'm curious if this was because game maker couldn't handle the game speed wise, or maybe my comp just can't handle it. -P4 2.6ghz integrated gfx.
Not sure why that is. Game runs at 30fps so it is a little jerky, but bullets shouldn't be jumping across the screen like you describe.  Also GM should more than handle what's going on.  See comments above about hit boxes.

Quote
It has a good amount of polish though, and just feels like a complete game and not a demo. Also some good level design and weaponry. A very good turnout if this was you first game indeed. Looking forward to some more.
Well it's not my first game, it is only the third I've finished however. Either way, thanks for trying it and I'm glad you enjoyed it!


Some people are only alive because it is illegal to shoot them
Offline  
Pages: [1]   Go Up
Jump to:  

Page created in 0.13 seconds with 20 queries.