I think I'm going to call it done. I made the difficulty curve shallower, tweaked the sound balance, fixed a severe bug in the AI system, and made the Game Over display return to the shell after five seconds. I'm very happy with how this turned out.

NOVA COREMissionYour mission is to defend the Blue Team's stockpile of highly volatile Nova Cores from waves of Red Team raiders. Due to the the strategic importance of the stockpile, you will receive unlimited reinforcements for the duration of the mission.
The containment field on a Core can withstand two direct hits, changing color from blue to yellow to red as it weakens. A third hit breaches the containment, and the Core explodes in a blinding flash that destroys everything and everyone in the vicinity--with the notable exception of other Nova Cores. So watch your fire!
The mission is over when all Cores have been destroyed or lost to the enemy.
Controls:Movement: WADS
Aim: Mouse
Fire: Left Button
Credits:In-Game Music: "Thunderstar" by 4-Mat
Design Inspiration: "Rip Off" by Tim Skelly
Requirements:Visual C++ 2008 Redistributable Package (
download)