I might have an idea or two that can be worked into a game.
Update: Ok, here it is...
How to Play
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This game was inspired by Star Castle, a classic vector game by Cinematronics. Oh how I remember it fondly. Arrow keys (or WASD) for movement, the mouse to aim, left mouse button to shoot.
My intention with the theme was to have each wall "type" be usable by the player for a special bomb. So you were to somehow "create" bombs from each type of Citadel wall.
For instance, the Red walls, with their beam weapons, were supposed to be sensitive to your shots. You could "push" beams together (two in adjacent walls) and the resulting super beam would shoot off one side, emerge on the opposite side and shoot towards the middle. Didn't get that far.
The Green walls emit homing mines, which were supposed to undergo a change at some point and stick to other walls. They could then be shot for a big explosion dealing damage to all things close. I tried this out, but it was too flakey. Likely could be fixed and would be pretty good.
The Blue walls actually do have their "special bomb". For this, if the ship is out flying around you can shoot its base. If it arrives back at it's base, it can't "recharge", and explodes big time taking out close things to it.
One out of three Citadel walls can act as bombs. Sigh. But I did have a lot of fun
developing this one.
Known Issues
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There are some funky graphics bugs, particularly with the beam cannons when the wall moves outward. Scoring was not implemented. The game ends when the boss is destroyed, there are no further levels.
I'm sure there are quite a few funny little bugs still in here. Sometimes the rotating walls seem to slow down. Something seems to bump them as well.

Bill