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|-+ Sleen's Entry: Balefire

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Read June 16, 2009, 02:37:57 am #0
sleen

Sleen's Entry: Balefire

I got my idea for this session whilst reading Robert Jordan's Wheel of Time series. In said series, if a person attacks an object with balefire, that object is removed from Time, and anything it did in the recent past is undone. So in this prototype, you are defending some ships that have a dire need to get from point A to point B, via area C.  Area C, unfortunately, is the middle of a bloody war, with two sides attacking each other relentlessly. They have no love for you or the merchant ships you're supposed to be guarding, and will attack you/merchants just as easily as they will attack each other.

You have two attacks, a machine gun, and balefire.  The gun will take out a ship normally, and is useful for clearing the way if it is blocked by a group of enemies. The balefire is to be used when an enemy manages to take out one of the ships you are protecting. If, using balefire, you kill the enemy that took out your protectee, any ship the enemy has killed in, say, the last thirty seconds will be revived, and the enemy ship destroyed.

The two things to keep in mind are that
   1) There is no safety net if *you* die.
   2) If an enemy takes out a merchant ship and is killed by a standard gun, the only way to get the merchant ship back is to use balefire on the ship that killed the enemy, and then balefire the enemy that killed the merchant.
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Read June 16, 2009, 02:44:55 am #1
Null1024

Re: Sleen's Entry: Balefire

Neat concept, but sounds like a pain to code.
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Read June 16, 2009, 02:48:54 am #2
sleen

Re: Sleen's Entry: Balefire

I hope it isn't xD

I saw it as the World having a list-of Entities, and each Entity has a list-of Entities it has killed. If an Entity dies from balefire, the list-of Entities reappears.
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Read June 16, 2009, 02:11:03 pm #3
moosa

Re: Sleen's Entry: Balefire

Alright, but all of them? Or just recently killed ones?
Also, the AI sounds like it may be tough to put together within the time frame, but keep it simple and go for it!
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Read June 16, 2009, 02:16:42 pm #4
Korenn

Re: Sleen's Entry: Balefire

Quote
any ship the enemy has killed in, say, the last thirty seconds will be revived, and the enemy ship destroyed
he already specified that Smiley
I would assume the list is bound by a maximum number and each entry has a timestamp, old entries are removed when needed.
Sounds like an interesting concept Smiley
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Read June 16, 2009, 10:33:04 pm #5
sleen

Re: Sleen's Entry: Balefire

I guess I'll be changing my backstory a little, to make it the littlest bit easier to code.  Rather than escorting unarmed ships to a destination, you're defending them from two rival gangs (presumably your ships have a valuable treasure onboard).
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Read June 17, 2009, 11:55:35 pm #6
sleen

Re: Sleen's Entry: Balefire

While I was adding pathfinding to my for the AI, I somehow broke my game engine. I don't think I'll be able to fix it *and* finish the Game/AI in the two days I have remaining, so I'll be dropping out of this session.

I'll still be working on it, and if/when (hopefully when) I finish, I'll be sure to post it.
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Read June 18, 2009, 02:45:49 am #7
moosa

Re: Sleen's Entry: Balefire

Man that sucks. You only had two days as well? Sorry to hear that. I think in my entry you'll need to go back in time in order to prevent all these broken game engines and save the session.
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