I managed to focus just long enough to render/format/include my basic player ship graphics into my engine ("engine" meaning last sessions entry). Thats as much as I've completed so far on the project outside of the conceptual design.
All my coding and everything is so unorganized... I reeeeally need to build some generic, shmup-oriented scripts, and such reusable crap. It sucks trying to unravel everything you've wound together to get your last game to work because it doesn't work for what you're trying to build now. T_T
Now time for some details:
The design concept, as it stands, will only use one button this time and have a single weapon. Yay for simplicity! The possibility is still open for a secondary button to activate something like a good old-fashioned and generic bomb, but it's not integral to the design.
The standard, and only, weapon will be a melee sword. No main guns in this game (is that legal?

). The player will be capable of performing up to three consecutive slashes as a combo. The player may also hold the attack button down to perform a "charge attack," similar in manner to the spin attack in Zelda games (and may just look the same).
The way in which bullet-canceling is achieved is far from original, but the way in which you take advantage of it is (I hope) much more exciting. To cancel bullets, you simply destroy the enemy which fired them. When a bullet is canceled, however, it turns into a harmless and stationary orb of residual energy which hangs around for a short while before disappearing. This energy can be absorbed and utilized by the player by performing a charge-attack, which in combination with the absorbed energy creates a powerful super-attack.
Here's how it works in detail:
You destroy a couple enemies, cancelling their bullets and leaving a number of residual-energy orbs on screen. Next you hold the attack button, which begins to charge your weapon. As it charges, orbs from anywhere on screen are absorbed by your craft. Once the attack is charged, releasing the button will release the attack.
If the amount of energy absorbed through orbs is above a certain threshold, the attack becomes a super-attack. Otherwise, it is performed as a regular charge-attack.
There are three different forms of super-attack. Each is performed by activating the charge at a different point within the three slash combo. So:
- Slash->Charge : Super-Attack 1
- Slash-Slash->Charge : Super-Attack 2
- Slash-Slash-Slash->Charge : Super-Attack 3
Those are the basics, though there are more details not discussed here.
Current Outlook:Chances of completion: low
Chances of semi-functional concept: moderate