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Read February 05, 2010, 04:56:01 am #0
jackprw1

Game designing, how do you do it?

Hi. I'm one of the probably numerous group of people who jumped into the community.
I want to make some small casual games, but for the life of me, I can't come up with any. If you ask me for a big kind of game, I could offer a few different ideas, but I know that starting out with a big project would be stupid, and I really just want to make a small game and feel the satisfaction of having it done within a couple of weeks.
I want to work on something, anything, but something that's also important for me is working on my own. I don't yet want to join any team or anything like that.
Anyway, the question is. How do you come up with a game? What's your process? Are there any books or anything that could help me on designing a game?
Thanks in advance.
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Read February 05, 2010, 09:42:45 am #1
N

Re: Game designing, how do you do it?

A few thoughts.  Please note that this isn't a checklist starting with the first, just a few things that work for me.  I don't have a process, and I don't sit down for an hour with the intention of having ideas.


Play lots of games.  Every type, not just shmups.  Note what you like and don't like about them.

Start with a design constraint, like we do for the speed coding competitions around here.  It can be something you add to the game, or something you take away.  This is something where playing those other games is useful, because if you want to complicate the game you have a wide variety of material to borrow from.  I'm best at creative synthesis, so I'll ask something like "what would a shmup be like with an exploration element?"  Or one with resource management... or a game where the player doesn't control a single ship... or add a physics engine...  Find a combination that hasn't been used and try it out with a quick prototype.  If you want to make a small or experimental game, you should wrap the core gameplay tightly around a single idea.

Keep a small notepad with you and write down ideas as you get them.  I also have a depressingly-long text file on my desktop named "game ideas.txt"  Depressing, because there are enough to work on for several years without interruption.


There are books on both the creative process and game design, but not many on creativity in game design (as the state of the industry clearly demonstrates...).  You might look at A Theory of Fun in Game Design by Raph Koster.  I've also heard good thing about A Whack On the Side of the Head by Roger Von Oech.  I haven't actually read either.
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