!! NO IMAGE AVAILABLE !!
Verne-X
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2006/03/20 SHMUP-Dev Contest
Development: William Cairns
Graphics: Richard Ramsbottom
Basic Controls:
Use the Up and down arrows to move up and down on the screen.
Use the Right Arrow to Move faster
and the Left arrow to move slower.
Use the space bar to shoot quick normal bullets.
Use the LeftAlt to Shoot Large Fireworks.
For a full demo (and the only level with a true boss) - play the Earth Level.
If problems are experienced intialising the sound - please turn it off with the Setup Program.
The Portals Return you to the Menu Screen.
No High Scores are saved.
2006/03/03 PGD Contest Stage 3 Release
Stage Goals:
Add basic enemies to game engine.
- Enemies Added (Currently a Total of 4 different Enemy types)
- Mine - Does not move, does not shoot, kills player ship if touched
- Cannon - Does not move - Shoots at player
- SeaHorse - Slow, easy to kill, shoots at player
- Shark - Medium Speed, 4 hits to kill, shoots at player - tries to Ram player
- Enemy AI is built into Pascal script Files (*.VerneAI)
Add player pick-up items and/or weapons to engine.
- Pickup Logic coded
- Only one pickup item implemented (A gold Coin)
- Random chance of pickup being created when enemy killed (Currently a high chance)
Design a better level to test out new features.
- Level 1 has been extended to show new features.
Provide an 'exit' for the level.
- At the end of the Level a portal has been created
- Entering the portal ends the level - returning to the Main screen
- If you cant get to the end - see the cheats below

Cheats:
F8 - Kills all enemies on the Level. (Includeing any enemies identified as Unkillable)
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PGD Contest stage 2 release.
Development: William Cairns
Graphics: Richard Ramsbottom
Basic Controls:
Use Space to start the demo level.
Use the Up and down arrows to move up and down on the screen.
Use the Right Arrow to Move faster
and the Left arrow to move slower.
Use the space bar to shoot.
This release contains only one demo level.
This release only enables the movement of the players ship through the level.
Collision detection is in place. (More precise collision detection will be added)
No enemies
No Bosses
No end to level. Game will error when player ship progresses tooo far.
To use an new level in the game then copy the file into the data directory as "Test1.VerneLevel"
Download it Now!