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|-+ ProtoType mkII >> Gravitron

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Read September 12, 2006, 04:48:50 pm #0
X-0ut

ProtoType mkII >> Gravitron

Hello.
« Last Edit: December 24, 2006, 04:26:13 pm by X-0ut »
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Read September 12, 2006, 05:17:40 pm #1
Dookie

Re: ProtoType mkII

Aw crap, you're back.  There goes my hopes of getting first place in this competition!  Wink Grin


The crows seemed to be calling his name, thought Caw.
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Read September 12, 2006, 05:35:17 pm #2
X-0ut

Re: ProtoType mkII

Smiley

Might not even finish yet, ambitious project.
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Read September 12, 2006, 05:48:40 pm #3
the2bears

Re: ProtoType mkII

Smiley

Might not even finish yet, ambitious project.

Good news to see you back Smiley

Bill


the2bears - the indie shmup blog
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Read September 12, 2006, 06:06:49 pm #4
pixelizr

Re: ProtoType mkII

Ah, this spells trouble for all competitors. Grin
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Read September 12, 2006, 08:09:26 pm #5
Gilzu

Re: ProtoType mkII

Ah, this spells trouble for all competitors. Grin

competition in good, a friendly wager about a score is better  wink1
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Read September 12, 2006, 09:57:25 pm #6
TheSpaceMan

Re: ProtoType mkII

I think many people join this things, not to win, but to have a goal, fell some preasure and know that someone somewhere atleast will start the project and play for a bit when it's finished. Cheesy Atleast i am one of them. We lowlifes might still dream 'bout a first place but we won't take it for granted. Never actualy made a shmup before. Cheesy

Will be fun to see what you make.
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Read September 13, 2006, 09:57:36 am #7
X-0ut

Re: ProtoType mkII

I'm totally with you on that.
Ofcourse winning is nice, and that is one of the reasons we enter.
But if I didnt like the game I was making I wouldnt finish it.

I'm hoping this time around we see a major improvement in the games.
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Read September 21, 2006, 11:11:05 am #8
X-0ut

Re: ProtoType mkII

I've been keeping progress on my webby, which you can view here:
http://xout.blackened-interactive.com/wip.html

Soon I'll have a benchmark test for trial. Get a rough idea of how its gonna run across the board then.
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Read September 22, 2006, 09:57:07 am #9
X-0ut

Re: ProtoType mkII

As promised, here is said benchmark:
http://xout.blackened-interactive.com/dump/new/P2BenchMark.zip (2mb)
Some feedback would be great, did it run? did it crash? did it fail to compile shaders etc.
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Read September 22, 2006, 03:00:16 pm #10
relsoft

Re: ProtoType mkII

Worked fine on my crappy NV GF2mx400.

Using glew for shaders somehow worked, but I don't see any shader FX. Are you planning to animate the meshes(the cal3d dll)?

Awesome!!!



Hello
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Read September 22, 2006, 03:13:03 pm #11
X-0ut

Re: ProtoType mkII

Thanks for testing Rel, that really is good news that it runs on such an old card.
About Cal3D, yep its allready in and system is in place for animation - the rocking of the ships right now is done via Cal3D Smiley

About the shaders, even if you try to emulate them the game should still force you into fixed function pipeline because, iirc GF2 doesnt support Frame Buffer Objects - which work alongside the shaders in this game. If the client has one but not the other, I kick back into FFP.
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Read September 22, 2006, 03:14:24 pm #12
the2bears

Re: ProtoType mkII

Works fine here, 130+ fps and "medium" quality according to your screen.  ATI Mobility Radeon x300 in the laptop.  Very nice looking!

Bill


the2bears - the indie shmup blog
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Read September 22, 2006, 03:16:03 pm #13
Dookie

Re: ProtoType mkII

Yup, ran well on my pokey system too.  Got between 60-70 fps, and the shader fx seemed to work properly (distortion/water fx for the green ship, funky fade fx for the red ship).  Looks like it's gonna be a pretty sweet game!

Intel P4-1.8GHz
Intel motherboard
WinXP Pro SP2
Radeon 9600 Pro


The crows seemed to be calling his name, thought Caw.
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Read September 22, 2006, 05:43:32 pm #14
X-0ut

Re: ProtoType mkII

Thanks a bunch guys!

So far its currently been tested on the following GFX cards:

GF2 mx
GF4 2go
Rad 9550
Rad 9600
rad 9800
FX 5200
X1300
X1400
6600gt
6800gt
and various onboard intel chipsets.

Very promising results Smiley

« Last Edit: September 22, 2006, 05:46:06 pm by X-0ut »
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Read September 22, 2006, 07:13:06 pm #15
Geona

Re: ProtoType mkII

I got 48-50fps on the benchmark. tested on a 2.5 Ghz Celeron with 512MB of ram and a FX 5200 PCI card


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Read September 22, 2006, 08:54:42 pm #16
tafty

Re: ProtoType mkII

Failed to run on GeForce4 MX Integrated GPU  Sad

Logfile:

Code:
Logfile created on Sep 18 2006
>>Logging Enabled<<

[Initializing Video Settings]
Resolution Set: 640x480x32
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Read September 22, 2006, 09:13:57 pm #17
Gilzu

Re: ProtoType mkII

Thanks a bunch guys!

So far its currently been tested on the following GFX cards:

GF2 mx
GF4 2go
Rad 9550
Rad 9600
rad 9800
FX 5200
X1300
X1400
6600gt
6800gt
and various onboard intel chipsets.

Very promising results Smiley



works well on my x800...  Grin
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Read September 22, 2006, 09:25:29 pm #18
X-0ut

Re: ProtoType mkII

Tafty: I've just uploaded a newer version of the benchmark (same url). It should address the problem - fingers crossed.

Gilzu & Geona: All shaders compile ok?

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Read September 22, 2006, 11:47:03 pm #19
Gilzu

Re: ProtoType mkII

Tafty: I've just uploaded a newer version of the benchmark (same url). It should address the problem - fingers crossed.

Gilzu & Geona: All shaders compile ok?



Apperantly so

Quote from: logfile
Logfile created on Sep 18 2006
>>Logging Enabled<<

[Initializing Video Settings]
Resolution Set: 640x480x32
Vsync Disabled.
Complete...


[Initializing Devil]
Complete...


[Initializing BASS]
Complete...


[Initializing Extensions]
MultiTexturing supported!
Frame Buffer Object supported!
Fragment Shaders supported!
Complete...

Image Loaded:Data/Gfx/Fonts.psd.
Image Loaded: Data/Gfx/FontShadow.psd
Image Loaded: Data\Gfx\Panel1.png
Image Loaded: Data\Gfx\Panel2.png
Image Loaded: Data\Gfx\Panel3.png
Image Loaded: Data\Gfx\monitor.png
Image Loaded: Data\Gfx\Panel4.png
Image Loaded: Data\Gfx\Panel5.png
Image Loaded: Data\Gfx\Panel6.png
Image Loaded: Data\Gfx\Panel8.png
Image Loaded: Data\Gfx\Panel9.png
Image Loaded: Data\Gfx\blue.png
Image Loaded: Data\Gfx\chrome.png
Image Loaded: Data\Gfx\ShipTransfer1.png
Image Loaded: Data\Gfx\white.png
Image Loaded: Data\Gfx\ShipTransfer2.png
Image Loaded: Data/Gfx/Particle1.png
Image Loaded: Data/Gfx/Horizon1.png
Image Loaded: Data/Gfx/Cloaknm.png
Image Loaded: Data/Gfx/suctionMap.png
Image Loaded: Data/Gfx/chrome.png
Image Loaded: Data/Gfx/ShipTransfer1.png
Image Loaded: Data/Gfx/white.png
Image Loaded: Data/Gfx/ShipTransfer2.png
Compilling Shader >> Light + Fog + Texture
Compilling Shader >> Fog + Texture
Compilling Shader >> Light + Fog + Spheremap
Compilling Shader >> Light + Refraction
Compilling Shader >> Composite
Compilling Shader >> Scene Refraction
Compilling Shader >> Tag Refraction
Compilling Shader >> Suction
Compilling Shader >> Pass through
Compilling Shader >> Pass through with Texture
FBO created.
FBO created.
FBO created.
FBO created.
Frame Buffer Objects Created Successfully!
Total Texture Memory Usage: 3 MB

[Engine Shutdown]
Complete...

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Read September 23, 2006, 12:14:39 am #20
X-0ut

Re: ProtoType mkII

Excellent, now I can push ahead with the important stuff.
Thanks.
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Read September 23, 2006, 07:16:33 am #21
tafty

Re: ProtoType mkII

It gets further and exits cleanly but it looks like my rubbishy card can't handle it!

Code:
Logfile created on Sep 18 2006
>>Logging Enabled<<

[Initializing Video Settings]
Resolution Set: 640x480x32
Complete...


[Initializing Devil]
Complete...


[Initializing BASS]
Complete...


[Initializing Extensions]
MultiTexturing not supported!

[Engine Shutdown]
Complete...

It's a shame because I really enjoyed ProtoType...nevermind, one day get I'll around to upgrading...one day...
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Read September 23, 2006, 09:20:34 am #22
X-0ut

Re: ProtoType mkII

Must be out of date drivers I feel, even the old voodoo cards supported multi-texturing.
Yep I just checked up your card on Delphi3D, should be fine.
Not a big deal anyway, I think I can write a path without multi-texture support.
« Last Edit: September 23, 2006, 09:32:10 am by X-0ut »
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Read September 23, 2006, 07:50:39 pm #23
tafty

Re: ProtoType mkII

Fairplay to ya - I thought my drivers were up-to-date but it turns out they weren't!

Runs fine now, looks good - is it all going to be a bit R-Type Delta?
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Read September 23, 2006, 09:53:08 pm #24
X-0ut

Re: ProtoType mkII

I'm planning something along those lines, Einhander/Rtype delta.
Gonna try something a bit different too but I'm keeping that sekret for now incase it turns out a bit naff.
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Read September 24, 2006, 12:08:37 am #25
Geona

Re: ProtoType mkII

my logfile turned out exactly the same as Gilzu's did. no errors that I've seen.

Good luck on this, I definitely am happy to see a sequel's coming. you really did a really inventive idea with the "force" in the first one, so I'm betting you can top it.


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Read September 24, 2006, 01:23:47 am #26
Impossible

Re: ProtoType mkII

Crashes after compiling passthrough with texture shader.  Looks like its crashing when it tries to create a FBO...  Radeon 9800 Pro 256MB, Windows 2000.  I'll upgrade my drivers and see if that helps... I've had problems with other OpenGL\SDL apps...
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Read September 24, 2006, 02:56:07 pm #27
X-0ut

Re: ProtoType mkII

Impossible: Had same problem with an X1300, apparently the drivers where borked.
I have had this running succesfully on an 9800.
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Read September 24, 2006, 05:02:54 pm #28
pixelizr

Re: ProtoType mkII

It runs on an Intel integrated chip, though I would assume that I'm missing out on about 75% of the effects. Grin
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Read November 29, 2006, 08:31:57 pm #29
X-0ut

Re: ProtoType mkII

I've been quiet lately, so I thought its about time I spoke-up.
As you may have guessed, I've dropped this game for a number of factors.
Just browsing around the other possible entry's earlier, and I must admit some of these games are looking great!
Cant wait to get my hands on them Smiley

Anyway, I will be entering something, just not PrototypeII. Been working on a small project for about the past month and
if things go well I should be uploading a full game before the end of the contest.

Goodluck all.
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Read November 30, 2006, 01:36:09 am #30
relsoft

Re: ProtoType mkII

Dang! I was salivating with your screens of MKII.  It's okay though, I know your new entry will be quite as good.


Hello
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Read November 30, 2006, 06:38:29 am #31
Matt McFarland

Re: ProtoType mkII

It's all good!  I'm pretty sure you'll come up with something that'll rock!


Matthew A McFarland
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Read December 12, 2006, 07:10:04 pm #32
nicolas_bol

Re: ProtoType mkII

Oops too bad... It looked impressive and polished. Was it too much time consuming ?
Anyway, as everybody, i'm sure you will come with something cool anyway.

Hm....one last thing..... Roll Eyes Roll Eyes and sorry in advance for my greediness..

Any chance we can take a look to the source code of the benchmark ?
Because i had a great time looking at the first one source files....I even ported a tiny part of it to Java LWJGL and was hoping to do so again...

Fab
« Last Edit: December 12, 2006, 07:13:22 pm by nicolas_bol »
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Read December 13, 2006, 08:53:09 am #33
X-0ut

Re: ProtoType mkII

There where a number of factors for dropping the project, but the biggest being content. It simply takes me too long to model.
Too large a design for the time limits.

Anyway, yep I will have a full game uploaded (code is about 95% done),
its easy on content, so theres plenty of maps. But unfortuantely this game will not be to everyone's liking.
Src code will be released for this game too.

As for the benchmark src code, it needs a bit of refactoring, and really I'd like to finish the game. Maybe if I can pull a team together I can get it done during '07.
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Read December 24, 2006, 03:48:13 pm #34
X-0ut

Re: ProtoType mkII

Not final:
http://xout.blackened-interactive.com/Gravitron.html
Happy xmas.
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Read December 27, 2006, 09:11:06 am #35
tafty

Re: ProtoType mkII

Brilliant!  Lovely vectors, hugely enjoyable and very addictive!  My only minor niggle is that I hate password systems for level progression...Apart from that I'm off to have another go!
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Read December 27, 2006, 10:00:15 am #36
X-0ut

Re: ProtoType mkII >> Gravitron

Theres a level select from the cheats page, enter password CHEAT to gain access to it Smiley
Wont get very high scores with the cheats enabled though, if your playing against the online high scores.

Anyway, should be more updates some time today, then I'll get on with the multiplayer aspect.
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Read February 01, 2007, 04:18:24 pm #37
Matt McFarland

Re: ProtoType mkII


Is this the competition version?


Matthew A McFarland
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Read February 02, 2007, 07:37:27 pm #38
X-0ut

Re: ProtoType mkII >> Gravitron

Crap, I totally forgot about the end of the contest.
Its been finished for a few weeks I just havent put the splash page on the front.
Oh well, just think of it as a pressie from me. Smiley
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Read February 05, 2007, 12:18:28 pm #39
BallerKalle

Re: ProtoType mkII >> Gravitron

is there a final stil to come Huh?


^\_/
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