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|-+ Clean Asia (Featured on GameTrailers.com!)

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Read February 06, 2007, 12:05:59 am #40
cactus

Re: Clean Asia (Featured on GameTrailers.com!)

Yeah, sounds like your computer doesn't like Game Maker games... Or it doesn't like the resolution change. Try manually changing the resolution to 640 x 480 before playing and then start the game. That is quite a low tech solution, but the only one I could think of.
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Read February 06, 2007, 05:30:55 am #41
9_6

Re: Clean Asia (Featured on GameTrailers.com!)

Why does your game need to change the resolution anyway?
A simple scale up should work too and doesn't mess up peoples desktob, icons etc.
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Read February 06, 2007, 06:50:50 am #42
Tim

Re: Clean Asia (Featured on GameTrailers.com!)

I prefer a resolution change, actually. Pixels are sharper that way. Wink
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Read February 06, 2007, 07:41:00 am #43
BallerKalle

Re: Clean Asia (Featured on GameTrailers.com!)

i dont know the actual res but u can force windows to do the prog at a res of 640x480

rightclick on the .exe->properties->compatibility->ullcit

dont now if path is correct cause im from germany i got no english ui  Roll Eyes


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Read February 06, 2007, 10:44:19 am #44
Bursar

Re: Clean Asia (Featured on GameTrailers.com!)

Will you be porting it to GM7? I only ask because it looks a really interesting game, and I can't run it under Vista Sad
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Read February 06, 2007, 03:44:10 pm #45
BigBossSNK

Re: Clean Asia (Featured on GameTrailers.com!)

Actually, the China level IS easy, if you're playing with the Reflector. Since the gameplay with the Reflector consists mainly of switching between invincibility and shooting, the reflector is the choice that promotes patience. The Attractor on the other hand promotes skill, surgical precision and higher scores.
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Read February 07, 2007, 05:54:04 pm #46
Bob

Re: Clean Asia (Featured on GameTrailers.com!)

BigBossSNK:

The reflector is easy yes, but first few times I beat the China stage I didn't use it except for on the boss after I lost my first ship (otherwise it would be too much of a hazzle to regain the energy stock). Going through the whole stage while using reflector awards a LOL from me because that would be very very boring and non-intuitive Smiley .

And about that, Mr. Gamemaker! Some comments:
The second ship is a little too powerful on the china stage, even without the reflector.
Altough I at first didn't use the "release energy"-weapon, when I tried using it I found that it was too powerful in clearing away everything on the screen, so if I want to play against the boss I use it on the stage to make it almost impossible to die on the regular enemies in the stage. On the other stages, I didn't find it too powerful because you get less energy there.

I actually haven't tried the first ship much on the china stage yet tongue2 , will have to do that now, but I want to say that I think it's a nice idea to have these two completely different ships.

All in all, I liked playing on the China stage but the randomness in how the enemy moves in the other stages didn't suit me, since it takes away many strategic options and just makes me fly around avoiding (or, sometimes, not avoiding Wink ) the projectiles until I can get a clean shot and bombard the ships lol..
Sometimes, depending on how the enemies choose to move, the Thailand/Korea stages are very easy, and sometimes they make it very hard for you. But, "luckily", with the reflector you can turtle up for a while and win the stages that way if you want to, but since it takes too much time there is no prestige in that, it's better to just start over to get a better completion time I think. But it's good for those who really have trouble and really want to beat the stages, so the shield is a good mechanic imo.

Aside from the game play-aspects, I also like the graphics and the music more on the China stage.
One thing that annoyed me is that it takes a long time for the ship to reappear after dieing, and also after game over when entering the main "menu". A "restart" or "back to menu" option rather than just esc-key = quit game would be nice too, but maybe there is more to it and I just haven't found the right buttons to press?  Huh?

Two more things: I really don't like how the text in the lower right corner makes it so much harder to see the bullets and the ship, and I _really_ don't like how you can't shoot bullets and fly down and to the left at the same time... Maybe many keyboards can handle that, but it IS a classical problem that shouldn't exist in this day and age! Easily solved by adding an option to change the buttons to the players choosing, which I personally would like to see very much.

To conclude with my personal opinion on your game, I think that it is too much "arcade style" for me. I want a little more planning and having to study the patterns to be able to beat it, and although I also like bullet dodging I didn't find that aspect here that exciting except against the China boss which I did like a lot, EXCEPT for the randomness in how he flies of course :] .
Also, I don't feel the longevity of the game when I play. I've had a few hours of playing and that is fine, but the way I played it didn't evolve very much after I first found out how I should play, and I feel the game doesn't have a very advanced balance or difficulty curve. All in all, I think you've done a good job on many aspects of the game, but unfortunately I'm not sure if I'll give you my vote this time. You've done good but can do better!

Best of regards,
/Bob

EDIT, BUG: On China stage with the attractor ship, one of the bigger ships (that is on the far left, with another to the far right, (right before four small bullet spraying ships appear, and after those ships four rocket launching ships appear) that shoots out "coloured" bullets left two behind when dieing. This happened to me twice, but only with the attractor ship. They are hanging to the left of the screen, and are still lethal I assure you Wink .
« Last Edit: February 08, 2007, 12:25:33 am by Bob »
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Read February 08, 2007, 02:27:34 pm #47
cactus

Re: Clean Asia (Featured on GameTrailers.com!)

Sorry about the bug, BigBoss! It's been taken care of. I actually made a "big" update to the game to make it more comfortable for the player to use. Unfortunately no key configuration (yet) Tongue

Latest Update:
-You can go back and forth in the menu now
-You can go back and choose a different pilot between completing missions without them being reset (I think Wink )
-Quitting can only be done on the title screen
-Pressing enter after losing a ship will make you respawn faster
-Pressing enter while the credits roll will make them fade out
-Player Two spawns with 200 debris to make dying slightly less frustrating. This is something people might dislike, but the game doesn't really get a lot easier. Besides it was originally intended for playing as the first pilot only. The second pilot was added to make sure that people who suck at the game (or couldn't get used to playing as Pilot One) could also enjoy Clean Asia!. The pilots are not supposed to be on the same difficulty level.

Bugs fixed:-No immobile enemy bullets that stay behind and cause trouble
-Pilot Two's energy release had a small bug
-The drawing of Pilot Two's debris display also had a small bug

I might also write a manual or implement a tutorial and fix some kind of intro for the game. But that's about it.

Please download using the unofficial download link in the first post, or on my site.
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Read February 08, 2007, 06:11:48 pm #48
BigBossSNK

Re: Clean Asia (Featured on GameTrailers.com!)

Good job, seems like you 've really streamlined the process there. And the game is actually somewhat easier now, since you can pick up debree that the 3 second pause prevented you from. In any case, I really enjoy the whole "scalpel" gameplay of the attractor. Did you have any inspiration for that, or was it an original idea?
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Read February 08, 2007, 07:50:42 pm #49
cactus

Re: Clean Asia (Featured on GameTrailers.com!)

Well, I guess I got inspired from having played other games that features the "Run fast into thing to break it"-concept that is present in a few platformers. But I haven't heard of it being used in a shoot 'em up before Smiley (so it's semi-original, I suppose).

I'm glad you like the game, despite some of it going against the ways of the established Shoot 'Em Up-experts.
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Read February 08, 2007, 08:54:52 pm #50
jony

Re: Clean Asia (Featured on GameTrailers.com!)

If you ever come up with a 100% completely original idea that no one has ever thought of before I will be incredibly impressed Smiley.
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Read February 09, 2007, 08:34:53 pm #51
Alevice

Re: Clean Asia (Featured on GameTrailers.com!)

Great game, the whole ambience is crazy. I suck badly at it, though.

I really like how you break things and attempt to experiment with different ideas. I must admit that I find the controls in your games to be, more often than not, against the player, which is a big no-no in my book. I still play them like crazy somehow.

Well, I guess I got inspired from having played other games that features the "Run fast into thing to break it"-concept that is present in a few platformers. But I haven't heard of it being used in a shoot 'em up before Smiley (so it's semi-original, I suppose).

http://www.tigsource.com/articles/2006/08/14/hikozas-new-game

Not exactly the same, but it works in a very similar way.
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Read February 13, 2007, 10:42:15 pm #52
Pritchard

Re: Clean Asia (Featured on GameTrailers.com!)

._. At the moment, I can't figure out how to play this game Cheesy  It's okay though, I'll figure it's controls out eventually.  I can't seem to figure out how to collect this debri that "x" is supposed to let me get.  Yes, I read the control list.


I will live forever, or die trying >_<;;
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Read February 26, 2007, 11:25:57 am #53
cactus

Re: Clean Asia (Featured on GameTrailers.com!)

For those of you who really like the game, I'd love it if you could support me with a vote here: http://forums.gamemaker.nl/index.php?showtopic=278184

For fairness sake; make sure to play the other game, and see which one you like the best  Cry
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Read February 26, 2007, 03:51:39 pm #54
Pixel_Outlaw

Re: Clean Asia (Featured on GameTrailers.com!)

Done. Grin



Aviator sunglasses are pretty much the shmups of the sunglasses world.
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Read February 26, 2007, 05:36:13 pm #55
the2bears

Re: Clean Asia (Featured on GameTrailers.com!)

For those of you who really like the game, I'd love it if you could support me with a vote here: http://forums.gamemaker.nl/index.php?showtopic=278184

For fairness sake; make sure to play the other game, and see which one you like the best  Cry

Close race, I just tied it up 55-55 Smiley

Bill


the2bears - the indie shmup blog
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