Thought I would just bump this back up from the murky depths of the bottom of the board in order to give a small update.
Well actually its not really an update seeing as I'm only just about to start the game. At the end of this week my exams will all be finished and I will be able to put 100% effort into my game. Here’s a bit of info.
- Unlike "Bullet Theory" (shown above), symphony is going to be retro abstract, simply because
1) I like abstract
2) I might get a bit short of time if I try to make pretty graphics all by myself
3) Abstract will let me go wild with pretty effects (providing I figure out how to make nice effects with C++ and SDL

) and will keep the focus on the gameplay
- Its going to be a vertical scroller, I'm not a huge fan of horizontal shmups.
- There will be at least 3 levels each with at least one, probably more manic boss fights
- The player will be able to 'level up' through 5 power levels, each level will also add an extra option
- There will be some very simple, easy to manage, indirect control of options
So that’s what to expect (some things might change once I start development). Hopefully it won’t be too long before I can show some screenshots

Ali