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|-+ jph's entry - CATHODE RAYGUN i033 [ fix for contol issue ]

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Read January 26, 2006, 12:04:45 am #0
jph

jph's entry - CATHODE RAYGUN i033 [ fix for contol issue ]

ok here is the 'final' version of this one, just a simple little game that i think is fun.
can be beat in 5 min,. it may take a few tries to do it though. Wink

    http://www.iterationgames.com/cathode_raygun__i033.zip 

[ the update from i032 is only a change in the forms proprity, I'm hoping this will fix the strange control issue some ppl have been having with this, otherwise its exactly the same so only d/l if it would not work the first time ]

Z or CONTROL to shoot
X or SHIFT toggles tractor beam
ARROWS or WASD to move

PAGE UP/DOWN to set volume
SPACE it the pause
END to restart
ESC exit

the program starts in a 800x600 window
you can press F3 to set the display to that res. and go full screeen or F4 to just stretch it to fullscreen with out changing your res.

likely need a 2 ghz or so the run at 60fps.
« Last Edit: March 20, 2006, 11:11:43 pm by jph »

iterationGAMES.com
 remember when we used to play ?
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Read January 26, 2006, 03:01:45 am #1
Flecko

Re: jph's entry - Up Stream ( working title )

Pretty fun shooter. I really like the graphics. They have sort of an..organic feeling to them.

What are you using to program it? Any details you can share?  Wink

Keep up the good work, I have a feeling the competition is going to be pretty tuff.
-Flecko


A shark on whiskey is mighty risky, but a shark on beer is a beer engineer.
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Read January 26, 2006, 03:27:41 am #2
Matt McFarland

Re: jph's entry - Up Stream ( working title )

Played the game.. I'll just say that I think its really cool so far Smiley


Matthew A McFarland
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Read January 26, 2006, 09:05:19 am #3
Luzersoft

Re: jph's entry - Up Stream ( working title )

Very nice graphics. But I don't like gameplay. It's kinda slow. It's just not my type of the game.
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Read January 26, 2006, 11:40:35 am #4
DrPetter

Re: jph's entry - Up Stream ( working title )

Everything seemed fine the first time I started the game, but after a few seconds the controls became unresponsive as if the keys got "stuck" for long periods of time. The ship kept going in the most recent direction and only responded after I had mashed keys for a while. The second time I ran the game it was like that right from the start.
It is almost as if the game fails to handle keypresses fast enough and builds up a huge queue of key messages. I just ran it again and tried pressing escape - it took a few seconds before it registered and the game actually quit.
I have no joystick connected so there shouldn't be any conflicts there.

On the gameplay side I think I agree with Luzersoft; it would be a lot more fun if it was faster, about 1.5x of its current speed perhaps (assuming it's timed to run at the same rate on all machines).
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Read January 26, 2006, 03:50:13 pm #5
SirFire

Re: jph's entry - Up Stream ( working title )

When I played it there didn't seem to be any problems with speed or controls.  I am running a beefy machine though, P4 3ghz.

I got a little dizzy from the screen rotation though, otherwise I think it's a great game!


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Read January 26, 2006, 08:03:57 pm #6
Luzersoft

Re: jph's entry - Up Stream ( working title )

I have P2 300 MHz, so that might be a problem.
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Read January 26, 2006, 08:37:54 pm #7
DrPetter

Re: jph's entry - Up Stream ( working title )

The framerate counter says 30 fps, and my machine is @ 1.9GHz with Radeon 9800
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Read January 27, 2006, 09:53:23 pm #8
Nexic

Re: jph's entry - Up Stream ( working title )

I guess this game takes place in a fallopian tube?

Lots of things that look like sperm and eggs ^.^

Eitherway it looks and plays pretty well so far.
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Read January 27, 2006, 10:10:29 pm #9
jph

Re: jph's entry - Up Stream ( working title )

Thanks for all the comments and feedback about this game,. I was going to keep it all to myself untill the end but thought it could b more fun, and possibly helpfull, to get some feedback and disscusion going, as this is a forum!
I'm building it in http://gamemaker.nl and i guess i should have said on a 2.8ghz machine. There are some problems with that key lock issue several ppl have reported that,. however i have not seen it yet, Ill try it on some more machines later on,.  it works find here.  It should be running at a steady 60fps i get some dips into 59.  as well  i think i had set the priorty to full so i will lower that for the next build.  I will hopfully have time enouph to add some settings for speed improvements on older machines.
 The way i try to go about a project on a deadline is to rough in all the requirements,. so this has a level and a boss and scrolles horizontally.  Not that great yet but its there.  Now as time allows i can go about addin' stuff and removeing some, and continue to balance the game play,. I like a slow pace at times, many of my games have that feeling in them,. although the action and challeng should be there as well. 
 I often work on games stoned and always dinking at least a beer ( my stable state at home :S ) this may help to explaine some of the odness here,. the tilting thing is is a visual fun effect and it also effects the game play a bit,. if it makes you queasy i think tha'ts good.  tehe Nexis yeah i was thinking it took place in an energy beam, likely in a plasma tv some where.  hopefully the true location will reveal itself.


iterationGAMES.com
 remember when we used to play ?
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Read January 30, 2006, 10:40:41 pm #10
Pincho Paxton

Re: jph's entry - Up Stream i021 [ UPDATED ]

I liked it!!! Like the game idea about collecting a number of pods, and liked the music build up. It was fast on my PC.. 60fps. No control problems. Very smooth!
I will play it again!!!
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Read January 30, 2006, 11:58:53 pm #11
DrPetter

Re: jph's entry - Up Stream i021 [ UPDATED ]

Whoops... turns out it was indeed my joystick causing all this mess after all. I had unplugged it without removing it from the control panel settings, and that must have caused your game to get abnormally long poll responses each frame when trying to measure its position. I had a similar problem with JNes iirc. Anyways, you should check to see if a joystick is available, and if it's not you shouldn't poll it at all. Old (non-usb) joysticks can cause quite a mess if they are mistreated since I believe reading them involves measuring pulse lengths and crap. In fact they can bog an application down quite a bit if you don't put the polling calls in a separate thread and stuff (I gained something like 50% performance that way in a game).

Your game now runs at a steady 60 fps with no control issues. I have a little problem with that rotation effect... it's very annoying when you're trying to aim at an enemy near the edge of the screen but your bullets keep going towards the center. Maybe the ship should rotate a bit to compensate for it? The floaty nature of the controls is a bit weird too, but I can live with that Wink
Never did make it to the boss, this is hard!

EDIT: Hah, killed that sucker, 43 pods in total. The game is just about the right speed as long as you can get it to run at 60 fps, no need to modify that. The funky controls do make up half the challenge though, and you might want to consider making them a bit more direct (they can still float about, but it would be nice if the player thingy would actually react immediately and in the expected direction when you press a key).
« Last Edit: January 31, 2006, 09:09:31 pm by DrPetter »
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Read March 03, 2006, 05:30:12 pm #12
Matt McFarland

Re: jph's entry - Up Stream i021 [ UPDATED ]

I've played the game a few times and I have never been able to make it to the boss.  I think if I practice enough I might, since the game is fun that's great.  Anymore updates coming?  OR are we to wait until the deadline!!!  Shocked


Matthew A McFarland
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Read March 03, 2006, 06:29:44 pm #13
d000hg

Re: jph's entry - Up Stream i021 [ UPDATED ]

You you add a screenshot please?
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Read March 15, 2006, 11:23:53 pm #14
jph

Re: jph's entry - CATHODE RAYGUN

ok here is a screen detail

and for those that haven't edited the link above my main site is at;

   http://iterationgames.com



[attachment lost, please re-upload]
« Last Edit: March 15, 2006, 11:25:45 pm by jph »

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Read March 16, 2006, 02:06:58 am #15
the2bears

Re: jph's entry - CATHODE RAYGUN

Nice work jph.

Bill


the2bears - the indie shmup blog
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Read March 16, 2006, 12:00:38 pm #16
grindFish

Re: jph's entry - CATHODE RAYGUN

Top stuff, really like the visual sheild idea. As usual for you quite quirky too, which is a valued trait in my opinon. Must say im quite a fan of your games, especially your sound design which sends my mental awarness on a holiday. Joust 3 is my favorite jousting game. Grin
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Read March 16, 2006, 03:22:51 pm #17
X-0ut

Re: jph's entry - CATHODE RAYGUN

wooo finally got to the boss!
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Read March 20, 2006, 11:10:47 pm #18
jph

Re: jph's entry - CATHODE RAYGUN

ok i changed the priority to hopfully fix the control issue..,


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