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Read April 14, 2006, 05:52:42 am #0
Dakurv

Nano Strike WIP

i am learning to "program" using TGB and this is what i came up with using the basic tutorials and examples included in the package. I like it so much i am planning on a 4 level games.

http://www.dakurv.com/temp/work_in_progress2.jpg

heres the music for that level... Cant wait to be able to understand the bugs and be able to wrap it all in an installer... there is much more to learn.

http://www.dakurv.com/samples/hardcore_shooter.mp3
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Read April 14, 2006, 12:17:55 pm #1
Dark_Ruler

Re: Nano Strike WIP

The screen looks interesting! What stands TGB for?
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Read April 14, 2006, 04:27:56 pm #2
diablo

Re: Nano Strike WIP

I'm guessing at http://www.garagegames.com/products/torque/tgb/


Stefan J Lulham
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Read April 17, 2006, 08:56:37 am #3
Dakurv

Re: Nano Strike WIP

http://www.dakurv.com/temp/hud.jpg

yeah Torque Game Builder. A very nice software.
« Last Edit: April 17, 2006, 06:53:24 pm by Dakurv »

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Read April 18, 2006, 11:18:11 am #4
Dakurv

Re: Nano Strike WIP

http://www.dakurv.com/temp/level2.jpg

comming together nicely Cheesy
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Read April 18, 2006, 04:27:02 pm #5
the2bears

Re: Nano Strike WIP

That's looking very cool, can't wait to play it Smiley

Bill


the2bears - the indie shmup blog
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Read April 20, 2006, 01:22:20 am #6
Greg Squire

Re: Nano Strike WIP

Dakurv, I don't mean to derail this thread too much but I've been thinking about purchasing TGB.  Is the source for the shooter demo available?  I was hoping the demo would let me get into the editors and look at the scripts, but alas I can't.  It seems like you like the engine.  How does it compare to something like Blitzmax?  Also, Nano Strike looks pretty cool so far.  Wink
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Read April 20, 2006, 01:48:49 am #7
Dakurv

Re: Nano Strike WIP

i tried blitzmax too but i felt torque was going to have more powerfull tools. There is a very extensive particle editor , gui editor , level editor , tilemap editor , sprite animation editor etc..

TGB is not completed yet so there is very little documentation and some of it is outdated and not accurate, aside from that TGB is great. I choosed it over blitzmax because it felt more like a next generation game engine and tool pack. Blitzmax feels a bit outdated but there is A LOT of documentation and user add ons / examples for it. if you are confortable with programming you should not have any problem at all using TGB. I highly recommend it ... but again be prepare to have to learn it with limited ressources, all the essential is there just dont expect to be submerge under tutorials.

yes the source for the shooter is available ( thats what i used to create my game project ) in the next release they will also include a platform game demo ( the one you can see shots of on the GG webpage ).

« Last Edit: April 20, 2006, 01:51:13 am by Dakurv »

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Read April 21, 2006, 12:14:11 am #8
Greg Squire

Re: Nano Strike WIP

Thanks for your reply.  I'll have to look into TGB more.  The built-in editors is why I'm leaning to TGB over blitzmax.

Okay, back on topic.  Smiley
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Read April 23, 2006, 05:46:57 am #9
Pixel_Outlaw

Re: Nano Strike WIP

Let me just say that the music was very nice!
I lok forward to your finished result!



Aviator sunglasses are pretty much the shmups of the sunglasses world.
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