DEVELOPMENT JOURNAL< 2006-09-22* Cleaned up old game engine
* Created a kick-ass menusystem called METEOMENU which will used in most of our games
* Created a new compressed image + animationdata format called mBmp (which probably also will be used in most of our games).
* Musician created a title-song and the first stage-song (they're very good ^^)
* Incorporated the old scriptengine used for my old RPG into the game so the enemies are now scripted.
* Ditched the fMOD sound library in favour of the BASS library, since fMod didn't play the music correctly. Also the sound/music-wrapper was rewritten a bit.
2006-09-23* Finally fixed the map format to support different layers. (first stage is using 7 of them, and 4 of those 7 is used by the clouds

)
2006-10-04* Almost finished the how-to-play-sequence that will be showed for first-time players. Arcade-style

* Uh.. a lot of other things has been done as well, but for now we're mostly developing graphics and music. The game will feature a simple, but interesting (..), story as well. A love-story ^^ !
* Player will have to choose between two different pilots/mechas, with somewhat unique abilities.
* RAGE MODE!! Player will reflect bullets and make more damage!
* Finally found the time to write a decent joypad/keyboard key/button configurator. Not everyone likes to fire with ENTER

To be continued