After a serious chat and get-together between me and Relsoft (Richard Eric M. Lope) just now on coming up with some fresh new ideas, we both have just now decided that we are gonna enter this new competition together!!!

Let’s go for it now!
Our newest entry is gonna be called
Marvellous Twilight. Check out this new title design that I have made here:

In this game, instead of using witches on brooms as characters, how about something fresh and original:
people riding magical flying scepters!!! Creative, yes?

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Now in this game, when you first press and hold the fire button down, your shots fire in a rapid stream, right? BUT, keeping in true tune with this “Autofire 2007” compo here, here’s the MAJOR draw: there is gonna be an all-new
Rapid Firepower Growth (or RFG) system. Now, what this system does is this: upon continually holding the fire button down, the RFG system meter will grow *slowly* in level increments, thereby increasing your firepower!!! But let go of the fire button, and the RFG system meter slowly drops down and down, until it eventually reaches empty, sending you back to firepower level-1. Get the picture?

As well, there is gonna be a powerful secondary weapon system in which you can fire away MUCH stronger shots. A tap of the “secondary weapon” button launches it, another tap then will cause it to stop firing. And as that weapon is launched and continues firing, your RFG system drains a bit faster, sacrificing your level of firepower (so players oughta use some real timing on where and when to fire this baby, you know what I mean?

). However, for as long as your secondary weapon is not fired, your RFG system continues as normal. Also, how powerful your secondary weapon is *will* depend on the firepower levels of your RFG system. The higher your firepower level on that system indeed, the
MUCH stronger your secondary weapon will be!!!
This game
Marvellous Twilight is gonna be displayed in a 320x240 graphics resolution. Rel will be doing the main programming, and I will be doing all the original graphics, sounds, and music. So all in all, this is gonna be a team effort by both him and I.
And by the way, credit goes to Rel on this. He had the idea for him and I to enter this contest together, after all.

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Please wish us well on this new entry, and to all of you that are currently entering this compo, I wish you all some good success!!!
d=
=bUPDATE (on January 31, 2007): The compo version is NOW completed, and a lot has changed!! It has two (2) chapters, and a whole lot of amazing cute-em-up action... and it is available for you to download. I have disabled the intro to prevent the game from crashing after selecting “New Game” from the title screen.

Anyway, do enjoy this compo version of
Marvellous Twilight!!!