Which prototype should I finish?
10 posts
• Page 1 of 1
Which prototype should I finish?
Testing out the poll options on the forum
Which of these 3 unfinished prototypes should I finish?
Which of these 3 unfinished prototypes should I finish?
Re: Which prototype should I finish?
Yup that seems to work
. For the record though, I would vote droneswarm if it was an option
, I really liked that one.
- berilium
-
- Posts: 6
- Joined: Fri Jul 27, 2012 12:30 am
- Location: Blasting off and striking the evil Bydo empire!
Re: Which prototype should I finish?
"Robot with Shield" please! Make it a fast paced action shmup 
What control schema are you using to flip sides? I like the system Cave uses in Death Smiles, with a button mapped for each side.
What control schema are you using to flip sides? I like the system Cave uses in Death Smiles, with a button mapped for each side.
- Daytona675x
-
- Posts: 2
- Joined: Thu Jul 26, 2012 6:42 pm
Re: Which prototype should I finish?
First I wanted to vote for NanoDoctor, but when berilium reminded me of "Death Smiles" I changed my mind in favor of "Robot with Shield" - can't hurt to have another one like that
And yes, DS' control scheme with buttons for each side is definitely worth to be a source of inspiration!
Hornet600S was it before
Re: Which prototype should I finish?
Actually I didn't go with a deathsmiles control scheme for that prototype, I used one button for shoot and another for turn. The reason for this is that your shield (which can absorb a few shots before breaking) drops whenever you're shooting, and I wanted the player to be able to turn without dropping their shield.
That game also has an unusual enemy spawning system... Waves always spawn from the right, but if you kill the entire wave, a duplicate wave spawns on the left. This way you can make it easier on yourself by leaving the last enemy in a wave alive, or you can go for a higher score and keep your multiplier going by clearing the entire wave and trying to get the enemies behind you too.
That game also has an unusual enemy spawning system... Waves always spawn from the right, but if you kill the entire wave, a duplicate wave spawns on the left. This way you can make it easier on yourself by leaving the last enemy in a wave alive, or you can go for a higher score and keep your multiplier going by clearing the entire wave and trying to get the enemies behind you too.
Re: Which prototype should I finish?
I agree with berilium, the horizontal shmup prototype would work great as a fast paced shmup.
Re: Which prototype should I finish?
monoRAIL wrote:Actually I didn't go with a deathsmiles control scheme for that prototype, I used one button for shoot and another for turn.
Intersting... Not many games go with the Defender/Stargate "reverse" button these days.
Re: Which prototype should I finish?
I like the third one better, but I think NanoDoctor could be really amazing, there is so much to do with this concept
- wondersonic

-
- Posts: 36
- Joined: Mon Aug 20, 2012 8:11 pm
Re: Which prototype should I finish?
The third one, also, reminds me of Section Z on the NES!
10 posts
• Page 1 of 1
Who is online
Users browsing this forum: No registered users and 1 guest

