Project RKK - shitty euro shmup

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Project RKK - shitty euro shmup

Postby RipperRoo » Tue Jan 20, 2015 4:04 pm

Hi,

since there is no introduction thread or something like that for members, i will just introduce my game.
Because im very bad at programming and failt hard on my attempt making a 2d plattformer, i made a step back and wanted to start with a shmup.


Im right now doing my homework, reading almost everything about shmups, and developing them.
For Example i read / am reading:

http://shmup-dev.com/files/experience_design_shmups_lecture.pdf (including the linked things like this and this)
http://shmups.system11.org/viewtopic.php?f=9&t=39679 all the dev topics
http://shmuproom.deviantart.com/
http://shmuptheory.blogspot.de/
http://steamcommunity.com/discussions/forum/12/558747922977198377/
and ofc this site + forum dev topics

if u have some suggestions for me to read, plz feel free to post them.

ImageImageImageImage


About my game there is not much to say yet, it is very basic at the moment, and im just trying to set up some mechanics before im starting to build levels so right now its just an endless run.
I am using unity, so im happy about any advices, i ve also already bookmarked the thread about wondersonics framework and will read about it too, also the 2d Tutorial + BulletML plugin (though i dont know how bulletML works, but first things first) and last but not least the slides about unity optimization (but i guess i ll need also a tutorial about proper object pooling).
The Design is probably not going to be a Maniac shooter and not those Japanese style shmups, so thats why ppl at #shmups are already hating it as a euro shmup. But its fine the guys are nice, helpful :)


I have not much to show yet, i started with the Official unity space shooter Tutorial and am extending from there on, here is the build right now:

https://dl.dropboxusercontent.com/u/246 ... v0.22.html

thats the last build i uploaded, since then ive progressed a bit, but the shield is not working right now as intended. When its fixed i will upload a new version.


Im open for any suggestions and criticsm, but dont think of me as stubborn if im insisting on some design elements. I just have some influences in mind that i want to implement, even if noone likes it in the end, im making this game firstly for myself. But u can also insist on your oppinion, because ppl on #shmups kept saying how bad inertia is, i removed it and am actually about the result now.

Sorry for my bad english and thanks for this plattform!



UPDATE:

https://dl.dropboxusercontent.com/u/246 ... v0.23.html

small update...
but i have to rework a lot.. i changed from infinite loop to stages.. so have to reowrk the random wave spawn, shield needs also rework... then bullets.. and then i can a dd more enemies and make lvl1


UPDATE 2:

because someone was so friendly and give me his bullet pattern script, i was able to make new enemies.
So i was just messing around with lots of bullets and FPS testing. Dont worry the final design will not include undodgeable bullets + OVER 9000 hp

https://dl.dropboxusercontent.com/u/246 ... enemy.html
Last edited by RipperRoo on Mon Feb 16, 2015 4:22 pm, edited 5 times in total.

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Re: Project RKK - shitty euro shmup

Postby monoRAIL » Wed Jan 21, 2015 8:10 pm

This is off to a really good start! You've got parallax backgrounds, nice explosions, sound-effects. Really this just needs some more enemy types and more ways for the player to shoot and it will move from a prototype to the first level of a real game.

The only issue I think you need to address is restricting the camera so that it doesn't show the edge of the background graphic when the player moves far to the left or right.

Also, I like your idea of an introductions thread - I'm going to start one now!

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Re: Project RKK - shitty euro shmup

Postby RipperRoo » Thu Jan 29, 2015 12:43 am

https://dl.dropboxusercontent.com/u/246 ... v0.23.html

small update...
but i have to rework a lot.. i changed from infinite loop to stages.. so have to reowrk the random wave spawn, shield needs also rework... then bullets.. and then i can a dd more enemies and make lvl1

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Posts: 15
Joined: Fri Jan 09, 2015 5:01 pm

Re: Project RKK - shitty euro shmup

Postby RipperRoo » Mon Feb 16, 2015 4:22 pm

UPDATE:

because someone was so friendly and give me his bullet pattern script, i was able to make new enemies.
So i was just messing around with lots of bullets and FPS testing. Dont worry the final design will not include undodgeable bullets + OVER 9000 hp

https://dl.dropboxusercontent.com/u/246 ... enemy.html

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