Tevada Trigger - a minimal 360 degrees polarity shooter
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Tevada Trigger - a minimal 360 degrees polarity shooter
"Tevada" - Khmer for "Angel"
So here's a little shooter game that i've been kinda working on and off with in the past couple months. Its basically a "minimalistic 360 degrees polarity arena wave shooter". The game is simple, you just shoot everything, grab the diamonds, get more points. No pattern or anything, just straight shooting. There are two types of enemies, Gold and Silver and you can switch your "bullet mode" between Gold and Silver.
Shooting the enemy with the matching bullet color will destroy it quicker, get higher points, and spawn a "diamond" to collect for more points. Collect 15 diamonds will yield an extra energy cell. Destroy all the enemies on screen before the timer is up will get you bonus points based on the time remaining. So shoot away and survive each wave as long as you can ! Use bombs when things get too hectic, but keep in mind you lose an energy per use.



Controls :
AWSD - Left, Up, Down, Right
Left Mouse Button - Shoot!
Right Mouse Button - Switch Bullet Color Mode between Gold and Silver
Space Bar - Bomb!
Download
(win) Teveda Trigger 1.2 beta - 4.4mb
(mac) Teveda Trigger 1.2 beta - 4.6mb
Taron Edition : Tevada Trigger 1.2b Taron Edition (win) - 6.3mb
Note : The first two waves are purposely easy to get the player prepared for the incoming chaos in the next few levels.
So here's a little shooter game that i've been kinda working on and off with in the past couple months. Its basically a "minimalistic 360 degrees polarity arena wave shooter". The game is simple, you just shoot everything, grab the diamonds, get more points. No pattern or anything, just straight shooting. There are two types of enemies, Gold and Silver and you can switch your "bullet mode" between Gold and Silver.
Shooting the enemy with the matching bullet color will destroy it quicker, get higher points, and spawn a "diamond" to collect for more points. Collect 15 diamonds will yield an extra energy cell. Destroy all the enemies on screen before the timer is up will get you bonus points based on the time remaining. So shoot away and survive each wave as long as you can ! Use bombs when things get too hectic, but keep in mind you lose an energy per use.



Controls :
AWSD - Left, Up, Down, Right
Left Mouse Button - Shoot!
Right Mouse Button - Switch Bullet Color Mode between Gold and Silver
Space Bar - Bomb!
Download
(win) Teveda Trigger 1.2 beta - 4.4mb
(mac) Teveda Trigger 1.2 beta - 4.6mb
Taron Edition : Tevada Trigger 1.2b Taron Edition (win) - 6.3mb
Note : The first two waves are purposely easy to get the player prepared for the incoming chaos in the next few levels.
Last edited by ra51 on Thu Aug 23, 2012 1:23 am, edited 1 time in total.
Re: Tevada Trigger - a minimal 360 degrees polarity shooter
Fun game, I'll have to try it again with proper control setup but from what I could see it plays great and I love that kind of graphics. Is the game done or are you planning to add content ?
Re: Tevada Trigger - a minimal 360 degrees polarity shooter
Nice game - reminds me of Super Stardust with the colored weapon for each enemy. Very satisfying shooting and the audio is great. As hhk said - this would play so much better with a proper dual stick control scheme. Are you planning on adding joystick support?
Re: Tevada Trigger - a minimal 360 degrees polarity shooter
Thanks guys
. Hmm...I haven't really plan to do much else with it except perhaps add an online leader system that can also record your username. But someone else did create a mod for the game with updated graphics, sounds, tweaked gameplay, and a new Ring Turret enemy. Its pretty cool and i'll post it later on today.
Actually, there is dual stick support already in the game - its just not currently enabled
. Matter of fact, i originally built the game to play using it but had some issues having it enabled along with the keyboad/mouse control and ultimately decided to just keep the latter. I'll revisit that again issue to see if i can get it both working right and post an update for it.
monoRAIL wrote:As hhk said - this would play so much better with a proper dual stick control scheme. Are you planning on adding joystick support?
Actually, there is dual stick support already in the game - its just not currently enabled
Re: Tevada Trigger - a minimal 360 degrees polarity shooter
For anyone who's interested, Taron has done an immense amount of work on this that i feel it should even be mentioned here
.
Tevada Trigger Taron Edition, is an incredible MOD of the my original game that features : updated graphic renderings, tweaked gameplay, sounds effects, and of course new the devastating new Ring Turret enemies! Noticed the difference between my older version
.



Download :
Tevada Trigger 1.2b Taron Edition (win) - 6.3mb
Tevada Trigger Taron Edition, is an incredible MOD of the my original game that features : updated graphic renderings, tweaked gameplay, sounds effects, and of course new the devastating new Ring Turret enemies! Noticed the difference between my older version



Download :
Tevada Trigger 1.2b Taron Edition (win) - 6.3mb
Re: Tevada Trigger - a minimal 360 degrees polarity shooter
Taron edition's somehow had bigger enemy objects, made them more vulnerable to be hit by bullets - which results for me easier to clear them out quicker and take bonus at every wave
otherwise, both yours and Taron's adapted same mechanism gameplay
is there no boss appearing, or only the Taron's Ring Turrets considered as the boss-type?
I hope to see more kinds of enemy at the future
otherwise, both yours and Taron's adapted same mechanism gameplay
is there no boss appearing, or only the Taron's Ring Turrets considered as the boss-type?
I hope to see more kinds of enemy at the future
Re: Tevada Trigger - a minimal 360 degrees polarity shooter
Yah, they're both using the same code engine so its the same game except for the tweaks that he did.
As far as bosses, no there really isn't any as this game is basically an endless wave shooter. I may continue to add more enemies/bosses in the future after i get through with my current project now. Thanks!
As far as bosses, no there really isn't any as this game is basically an endless wave shooter. I may continue to add more enemies/bosses in the future after i get through with my current project now. Thanks!
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